A business management sim, mixing RPG and management elements. Take on the role of a girl born into a powerful crime family. You're being sent to manage your own territory in a city overrun with gangs. Start from the bottom - steal cars, deal narcotics and run small-time jobs - and grow your empire until you're running the city.
What's new in version 0.22?
Adds many new images for girls and mid-tier male NPCs, plus a final house upgrade that increases max dampers and unlocks an In-house Stylist that boosts stylishness. UI improvements include icons for stamina actions and NPC types, tooltips on links, faster 5-minute movement within districts, and the ability to mark NPCs as important.
Quickies were reworked to depend more on dominance and give less friendship. New crew events and a new rich NPC type (Industrialist) were added. Gig rewards were rebalanced with more cash and no expensive crypto. Various descriptions and filters were improved for clarity.
Fixes include issues with quickies stats, pawnshop inventory, junkyard enemy generation, NPC limits, and debug problems.
v0.22
New implementations:
New images: girls got 15 more images in each category, and "mid"-tier guys got ~40 more images.
Final house upgrade that increases the maximum number of dampers by 1 and unlocks a new "In-house Stylist" upgrade. It allows you to choose any avatar image and boosts stylishness by 3.
Presumably, all actions that require stamina are now displayed with an icon. There might be some copy-paste errors.
NPC "type" (i.e. Thug/Thief/Traveler/Civ) is now displayed via icons.
Other changes:
"Generic" quickies with male NPCs have been reworked. The media used now depends on how dominant the partner is. They also grant much less friendship, and the boss may gain depravity depending on the partner.
Added the ability to mark NPCs as "important" in their window. This marks them with a star in the contacts list.
All link icons now have tooltips. Mostly useful for stamina actions and skillchecks if you're new, but still.
All movement actions within a district now take only 5 minutes. Streamlined!
Changed descriptions to some house upgrades, mostly added what they unlock next.
Added a final house requirement to the "Armory" upgrade.
Added missing NPC jobs to the job filter.
The "crew" event where a random person shows up and starts asserting themselves will be removed from the event pool once you reach the "Big Boss" reputation tier.
The "crew" event where crew members argue will be removed from the event pool if morale is above 80.
Added a new "crew" event where a member tries to get a friend hired for a legit job. You can assign them to any "worker" position.
Added a new "crew" event where a member tries to get a friend hired for a legit job. You can assign them to any "worker" position.
New "rich" NPC type: Industrialist. Sells gun parts and junk in bulk.
Removed expensive crypto from gig rewards and slightly rebalanced the remaining rewards, while increasing cash payouts.
Street events now have a small cooldown at the start of the game (3-8 days).
Wardrobe descriptions were cleaned up - less clutter now.
Removed the "trait" filter due to new icons.
Added more media, mostly for the actions used in new quickies.
Fixes:
Fixed quickies increasing the partner count stat even when repeated with the same person.
Fixed pawnshop giving money for cellphones without removing them from inventory.
Fixed broken enemy generation at the junkyard.
Added a list of girls working at the streaming hub to the whiteboard.
Fixed incorrect info about the max number of girls in upgraded downtown and harbor strolls.
Fixed issues in the NPC debug
v0.21
**New Implementations** 📸
**Images added throughout the game**
* Images have been added to every NPC and to most NPC interactions: meeting, bargaining, talking, contacts window, bodyguard stats, strolls, combat, calls, and more.
* Male NPC images are selected based on their **wealth stat**.
* Female NPC images are selected randomly and may appear as **brunette, blonde, or redhead**. Blondes are slightly rarer than brunettes, and redheads are slightly rarer than blondes. This may become relevant later.
* Special NPCs now also display images in menus.
* Images for girls and special NPCs are sourced from **royalty-free photo libraries** and cropped where necessary. Male NPC images are **AI-generated** due to limited suitable royalty-free options.
* Images have also been added for all combat enemy types.
**New Beauty Shop** 💄
* A new **Beauty Shop** is now available in the mall.
* Introduces wearable items such as **earrings, nails, and piercings**.
* Piercings affect **arousal gain**.
* The Beauty Shop unlocks after the **Brand Emporium** store is unlocked.
* A **hairdresser** is available, allowing the Boss to change hair color and overall look.
* Initial hair color and look can now be selected from a small set of options at the start of the game.
---
**Other Changes** ⚙️
* Banner and reputation icons have been replaced with a **PC image**.
* After reaching the **Rogue Boss** reputation tier, you can display the Boss's **name instead of the reputation tier** in the sidebar (toggleable via the whiteboard Code).
* Combat UI updated to display images of the **Boss, bodyguards, and enemies**.
* Gangers now offer a new service: they can provide **thug and thief recruits** until reaching **1000 gang strength**. All recruits are low-tier but useful early on and serve as a tutorial-style feature.
* All weapons now have a **2-turn cooldown**.
* Weapons can now be equipped to bodyguards via the **Stats** menu.
* Boosters can now target specific characters via the **whiteboard**, not only through direct interaction.
* NPC **trait** has been renamed to **specialization**.
* Biker heat-reduction service now varies slightly between **25% and 35%**.
* Various text tweaks and formatting improvements for gang leader introductions.
* Removed the hint about the weapon shipment from the pre-gang whiteboard.
* Some money values are now colorized for clarity.
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**Fixes** 🛠️
* Fixed missing combat resets in **gym and burglar encounters** that could cause targeting issues.
* Fixed a missing stylishness check that prevented gaining **+2 charm points**.
v0.20
New:
- Junkyard location on the outskirts - scavenge for junk and cheap loot, but watch out for hobo ambushes 🗑️
- Scrap Shack business - start as a junk operation and upgrade into full weapons manufacturing 🔧
- Manual and automated gun crafting with stock targets
- Gun Parts crafting component, produced passively by scrap hands
- Craftable junk handgun, junk rifle and junk autogun 🔫
- Improvised Weapons Shipment - lower heat trading with solid profit
Changes:
- New transition video when switching to penetrative pose during main scenes
- Bikers now sell handguns and gun parts only, with limited restocks
- Junk added to various heists, burglaries and combat loot
- Web weapon market can occasionally sell gun parts
- Crew arming now requires 10 handguns (junk lowers morale)
- Captured bikers allow selling up to 5 shipments without heat
- Coin washer accomplices buffed 💰
- New Businessman, Businesswoman and Engineer NPC roles
- Kickback scheme for washing dirty cash (once per NPC)
- New Junk Rat trait - +2 stamina when gained
- Base stamina increased by 2
- Clearer trait descriptions
- Ability to fire non-accomplice workers via whiteboard
- Staff management UI hidden behind location text
- New improvised weapons shipment order
- Banana Republic request updated to include improvised shipment
Removed:
- Lawyer NPCs
Fix:
- Fixed broken <<skillcheck>> macro during framing gig
v0.19.1
New:
- The Long Count bank heist - time and hostage management focused ⏱️
- Safecracker and gunner skill checks affect progress and final score
- Cash-grab minigame at high progress
- New Harbor Beach location to meet NPCs or sell drugs 🌴
- Dominant NPC pickup events
Changes:
- Travelers can take heat and leave the city for a price
- Sailors can sell random shipments
- Certain male NPC services may require extra favors depending on dominance
- New house upgrade: Armory - major gang strength boost 🛡️
- New gang upgrade: Armored Vehicles
- Casino heist now gated by gang strength
- New heist UI
- Heist intel gain from scouts reduced (requirements adjusted)
- Lower street reputation gains, higher risk of getting caught
- Colorized NPC service prices
- More media across events
- Relationship stats now check existing intimacy first
- Travelers no longer spawn in City Center
Fixes:
- Fixed kinky trait XP display
- Fixed missing kinky trait XP in certain activities
- Fixed missing nightclub media during gang intel event
v0.18.0:
🆕 New Implementations
• Returned the ability to wield and use weapons in combat. Equipping a weapon replaces the "kick" action with the appropriate weapon skill. Weapon effects function the same way as they do for bodyguards.
• Added a new capturable spot: the Checkpoint. Located in the outskirts and initially controlled by bikers.
- Its location is hidden at the start of the game and can be discovered in four ways:
• Through hackers
• By "asking nicely" the biker leader
• By purchasing the moonshine trailer
• By fully conquering the bikers
- One way or another, it cannot be missed.
- The Checkpoint functions as an infinite shipment generator, producing one shipment every two days.
- It is guarded by and attacked with potentially the strongest enemy spawns in the game.
• Added the ability to set auto-resupply up to a specified resource amount for the brothel and nightclub directly from the warehouse.
• Added an option to invite any accomplice to the bedroom, provided gang rules allow it.
- This initiates a "main" scene with the accomplice.
- Grants a small morale boost to the crew.
• Added new breast-focused actions during "main" scenes for both the Boss and her partners.
• Added new actions for NPC partners.
- NPCs may attempt to spread a partner’s cheeks during doggystyle and missionary positions.
- These actions were also added to existing scenes where appropriate.
🔧 Other Changes
• Added a large amount of new media, including roughly 100 new videos.
• Notably expanded shower, maid, main pose, and sex action sets.
• Added smaller media expansions across many other themes.
v0.17.0 — Tweaks & QoL (Minor) 🛠️
✨ New Implementations
- You can now assault any NPC during interaction.
Loot scales with the NPC’s wealth level; richer NPCs may call for help from random passersby.
Assaulting both poor and rich NPCs will significantly increase Heat.
- After every combat victory, bodyguards may request a “reward” (if allowed in the crew).
The more they receive, the more they’ll ask. Each accomplice tracks this with a hidden counter.
Supports one or two bodyguards.
- Bodyguard commentaries added (indoors only). Can be muted via the Character menu.
- New crew hierarchy UI 🧩
Assign anyone to any position directly on the whiteboard.
Roles are now grouped by required member type (Thug / Thief).
🔧 Other Changes & Improvements
- The map now shows active attacks (e.g. strolls or businesses blocked by rival gangs).
Capturable spot statuses (currently strolls) are also displayed.
The map link shows a notification if something is under attack.
- Added more mid- and high-tier clothing 👗
- Improved bodyguard UI in the Character menu.
- Added missing icons for new locations.
- Added more media for almost all finisher types.
- MFM media split:
Double-action is now its own category with additional content.
Generic MFM double-action currently appears only in:
• Bodyguard events
• Night visits from crew members
• Nightclub call events
- Added pop-up videos for removing a plug before sleep and inserting it in the morning.
- New brothel and 404 Bleach upgrades that increase the number of girls working the local stroll.
- Updated Upgrade UIs for the brothel and 404 Bleach.
- Reduced the cost of the most expensive brothel upgrades 💸
- Reduced starting, maximum, and minimum enemy gang strength by ~20%.
- Improved formatting for location links for better consistency.
- Colorized monetary rewards in combat results 💰
- Added a Back button to all home-related passages, returning to the main home screen.
- Increased maximum Heat to 125% 🔥
If Heat hits 100% during the day, it can no longer be fully evaded
(unless reduction is extremely high).
- Added more cheats to the cheat passage and debug panel.
- Increased health and combat stats of most enemies by ~10–15%.
🐞 Fixes
- You can no longer loot a junkie’s hands in the Dark Alley.
- Added strolls to the condition that hides the income breakdown.
- Fixed missing media in the Downtown “duo” event.
- Fixed missing time loss when waiting at strolls and added missing stamina requirements.
- Fixed missing tax increase for the brothel from the VIP booths upgrade.
Spoiler: v0.16.0 — Combat Stroll (minor)
New Implementations:
● Combat Rework
• Combat is now a turn-based autobattler. The Boss only picks targets and has a very limited set of abilities.
• Up to three enemies can fight the Boss at once, and the Boss can bring companions (bodyguards).
• Focus is now on preparation instead of the battle itself. With strong bodyguards, you can simply click through encounters.
• Turn order depends on Cunning; damage scales with Combat.
• Status effects kept: Stun, Bleeding.
• New status: Weakness — reduces outgoing damage of whoever has it.
• Large portion of melee weapon perks rewritten.
• All melee weapons are now companion-only; the Boss no longer uses knives.
• New home upgrade increases companions’ max HP and regeneration.
• Bodyguard stats and HP display toggle added to the character menu.
● Combat Rewards Reworked
• Enemies now drop their weapons.
• Money reward now scales from a reputation-based variable instead of combat stats.
• All combat encounters rebalanced for the new system — most events can no longer be cleared without bodyguards.
• Combat trait updated to match new mechanics.
• Prologue combat bonus updated.
• NPCs now spawn with random HP amounts (revealed with the Observer trait).
• NPCs can also spawn with weapons.
● Strolls
• Every district except Outskirts and City Center now has a prostitution spot (“stroll”).
• Owning a stroll allows assigning a team; it requires a pimp + working girls.
• All strolls start under the control of the gang owning that district — must be captured first.
• After capture, an invisible grace-period timer starts. When it expires, a daily chance roll may trigger an attack.
• Ignoring attacks:
– If the district is NOT under your control → the stroll returns to the enemy gang.
– If the district IS controlled → the stroll becomes blocked.
• Capturing the same stroll from the same gang 3 times consecutively triggers a gang war.
• If the Boss controls the district, she can claim the stroll without a fight.
• Late-game toggle available to delegate stroll management to the gang.
• Strolls may generate “problems” for the pimp to solve; success depends on Combat and Dominance.
• New nightclub upgrade unlocks a City Center stroll — requires no pimp and gains bonus income from club popularity.
• The Boss can personally work the stroll; income scales with outfit sluttiness + Charm.
• 9 client events total, each with Timid and Kinky variants:
"Motel", "Limo", "Black", "Two blacks", "Outdoors", "Car", "Restroom in nightclub", "Home A", "Pool".
• Districts use their own pool of 3 client types.
• Client events reuse existing scenes already in the game.
• Working the stroll grants a two-tier trait increasing stroll income, Charm, and Stamina.
Other Changes:
● Added new media for pool, limo, and all “black” content.
● Limo event now has both traditional and non-traditional sexual variants.
● Pool event gains an extended warm-up sequence at high arousal.
● All new media also used in stroll events.
● Prices reduced for many expensive home and club upgrades; the nightclub itself is even cheaper.
● Active gigs now disappear after 3 days if ignored.
● Temporary top-position close button added to contacts list.
● Added description/explanation of Depravity to the demeanor menu.
Fix:
● Fixed thieves turning into thugs when recruited with benefits.
v0.15.1
Fixes:
• Broken event description setter for mid-level depravity.
• Broken reverse action during on-top pose.
v0.15.0 – Kinky Smoke: Part 2 (minor)
New Implementations:
• Two new poses for the naughty times in the bedroom:
- Oral-oriented pose with two actions for the Boss and three reactions for her partner. Highly dominant NPCs can refuse switching to this pose.
- "On top" pose with two variations, a "reverse" action, and three reactions for the NPC. While on top, the Boss can freely switch the variation without asking the NPC first.
• More descriptors for everything sex-related: commentaries from bystanders in restrooms and outside events, more descriptors for each depravity stage of the player.
• New mid stage of depravity for descriptors, when the player is neither low nor high to be eager.
• Added ~100 new videos, mostly for new poses, plus general usage in events.
• Three spontaneous events (triggered when the Boss is at the last stage of arousal):
- Quickie with a local thug in Old Downtown if turf is captured.
- Visit to Volkov if he was lewded previously.
- Quickie in the restroom with some nightgoer in nightclubs during prime time.
• If the chauffeur was hired "with benefits", he will seek those benefits during travels.
• Replaced old low-res nightclub videos with better ones from the generic pool.
• All idle pictures for poses changed to conditional ones, based on chosen "action".
• Added video filter for nightclub videos.
• If the Boss is depraved enough and has a specific naughty trait, she may use kinkier types of fun during nightclub events.
• Can skip car races and car thefts if Cunning > 10.
• Added sorting by rate and job for girls in contact list.
• Added sorting by rate and position for working girls.
• Male NPCs with high dominance will refuse joining the gang unless "with benefits".
• High dominance = combat bonus; high depravity = cunning bonus.
• Low dominance = lower combat; low depravity = lower cunning.
• Added ability to spawn NPCs in debug panel.
• Cheat panel now shows game version of the save.
• If Boss has 'Thug' rank and hasn't discovered all gang bases, she receives their locations next day.
Fixes:
• Fixed broken prime times for clubs.
• Fixed getting stuck in "punishment" loop with high-dom NPCs when switching poses.
v0.14.2
Fixes:
• Double NPC pleasure gains by punishment while servicing them.
• Removed possibility of squirt during servicing pose.
• Missing media for punishment scenes.
• Broken <<action_link>> in brothel when speaking to Ma.
v0.14.1
Fixes:
• Error if NPC switched to anal when player lacked the trait.
• Added time loss after morning bang with the gang.
v0.14.0 – Kinky Smoke: Part 1 (minor)
New Implementations:
Arousal System:
• Arousal gained passively each hour based on depravity.
• Three stages: charm buffs, combat/cunning debuffs, and unique events.
• Stage 3 may cause spontaneous events or self-relief at night.
• Visual cues: pink smoke and “dirty thoughts”.
New Stat: Dominance (for male NPCs)
• Represents how rough/active an NPC is.
• Raised via kinky sex; affects poses, rejections, and outcomes.
Sex System Rework:
• Streamlined Player Action → Result + NPC Reaction loop.
• NPCs switch poses on their own or deny actions.
• Pleasure/depravity/dominance affect gains and endings.
• New missionary reaction and improved descriptions.
New Setting: Attitude Toward Rough Stuff
• Negative – lose depravity during rough scenes.
• Neutral – normal.
• Positive – more depravity and pleasure gains.
Other Changes:
• Dominant NPCs may invite Boss to special dungeon.
• Married men may offer motel meetups.
• “Gang morning bang” event added.
• New “Alpha” quirk for dominant characters.
• Added bounty system for car collections.
• Max depravity = 50.
• Beauty clinic upgrade for NPCs.
• Expanded Debug Panel options.
• "Fucked silly" buff improved.
• Brothel buffed, street slut nerfed slightly.
• Added more media for scenes and reactions.
Fix:
• Fixed missing cam tags for events via calls.
v0.13.1
Changes:
• Moved media code to JS.
• Added journal hints for casino and warehouse heists.
• Added skip option for cashgrab minigames.
• Added debug options for forced save updates.
• Increased Volkov’s money toss damage.
• Brothel popularity bonuses for good service.
Fixes:
• Fixed wrong night-visit conditions for crew with benefits.
• Fixed shower visit requirements.
• Fixed money reward descriptions for car gigs.
• Fixed reputation and money variables in custom starts.
v0.13.0 – All In (minor)
New Implementations:
• “Cash Grab” mini-game (timed QTE for money).
• “Five-Finger Discount” heist.
• Casino Heist with alternative routes and higher difficulty.
• Crew members with benefits can visit Boss at night/morning.
• Slutty outfits attract attention in clubs/streets with outcomes.
• Quick Start options from main menu.
• Debug Panel with full game variable control.
Changes:
• New media for casino events.
• Increased difficulty and intel requirements.
• Added stat XP for heist checks.
• Aphrodisiac crafting now gated behind Warehouse Heist.
• Added passive aphrodisiac lab upgrade.
• Nerfed lab upgrades slightly.
• Improved UI, formatting, and rep thresholds.
• Added health widget, stat for completed heists.
• Added video filters and minor content additions.
Fixes:
• Fixed NaN bug with bikers blocking trailer.
• Fixed bank deposit calculations.
• Fixed missing moonshine news.
• Outskirts road maintenance now permanent.

