Shady Deals

Build your crime empire, rule the streets, and rise to become the queen of crime.
Featured Game cover version 0.16
Developed by: Kroo
HTML5

A business management sim, mixing RPG and management elements. Take on the role of a girl born into a powerful crime family. You're being sent to manage your own territory in a city overrun with gangs. Start from the bottom - steal cars, deal narcotics and run small-time jobs - and grow your empire until you're running the city.

What's new in version 0.16?
New Implementations: ● Combat Rework • Combat is now a turn-based autobattler. The Boss only picks targets and has a very limited set of abilities. • Up to three enemies can fight the Boss at once, and the Boss can bring companions (bodyguards). • Focus is now on preparation instead of the battle itself. With strong bodyguards, you can simply click through encounters. • Turn order depends on Cunning; damage scales with Combat. • Status effects kept: Stun, Bleeding. • New status: Weakness — reduces outgoing damage of whoever has it. • Large portion of melee weapon perks rewritten. • All melee weapons are now companion-only; the Boss no longer uses knives. • New home upgrade increases companions’ max HP and regeneration. • Bodyguard stats and HP display toggle added to the character menu. ● Combat Rewards Reworked • Enemies now drop their weapons. • Money reward now scales from a reputation-based variable instead of combat stats. • All combat encounters rebalanced for the new system — most events can no longer be cleared without bodyguards. • Combat trait updated to match new mechanics. • Prologue combat bonus updated. • NPCs now spawn with random HP amounts (revealed with the Observer trait). • NPCs can also spawn with weapons. ● Strolls • Every district except Outskirts and City Center now has a prostitution spot (“stroll”). • Owning a stroll allows assigning a team; it requires a pimp + working girls. • All strolls start under the control of the gang owning that district — must be captured first. • After capture, an invisible grace-period timer starts. When it expires, a daily chance roll may trigger an attack. • Ignoring attacks: – If the district is NOT under your control → the stroll returns to the enemy gang. – If the district IS controlled → the stroll becomes blocked. • Capturing the same stroll from the same gang 3 times consecutively triggers a gang war. • If the Boss controls the district, she can claim the stroll without a fight. • Late-game toggle available to delegate stroll management to the gang. • Strolls may generate “problems” for the pimp to solve; success depends on Combat and Dominance. • New nightclub upgrade unlocks a City Center stroll — requires no pimp and gains bonus income from club popularity. • The Boss can personally work the stroll; income scales with outfit sluttiness + Charm. • 9 client events total, each with Timid and Kinky variants: "Motel", "Limo", "Black", "Two blacks", "Outdoors", "Car", "Restroom in nightclub", "Home A", "Pool". • Districts use their own pool of 3 client types. • Client events reuse existing scenes already in the game. • Working the stroll grants a two-tier trait increasing stroll income, Charm, and Stamina. Other Changes: ● Added new media for pool, limo, and all “black” content. ● Limo event now has both traditional and non-traditional sexual variants. ● Pool event gains an extended warm-up sequence at high arousal. ● All new media also used in stroll events. ● Prices reduced for many expensive home and club upgrades; the nightclub itself is even cheaper. ● Active gigs now disappear after 3 days if ignored. ● Temporary top-position close button added to contacts list. ● Added description/explanation of Depravity to the demeanor menu. Fix: ● Fixed thieves turning into thugs when recruited with benefits.
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