A business management sim, mixing RPG and management elements. Take on the role of a girl born into a powerful crime family. You're being sent to manage your own territory in a city overrun with gangs. Start from the bottom - steal cars, deal narcotics and run small-time jobs - and grow your empire until you're running the city.
What's new in version 0.17?
✨ New Implementations
- You can now assault any NPC during interaction.
Loot scales with the NPC’s wealth level; richer NPCs may call for help from random passersby.
Assaulting both poor and rich NPCs will significantly increase Heat.
- After every combat victory, bodyguards may request a “reward” (if allowed in the crew).
The more they receive, the more they’ll ask. Each accomplice tracks this with a hidden counter.
Supports one or two bodyguards.
- Bodyguard commentaries added (indoors only). Can be muted via the Character menu.
- New crew hierarchy UI 🧩
Assign anyone to any position directly on the whiteboard.
Roles are now grouped by required member type (Thug / Thief).
🔧 Other Changes & Improvements
- The map now shows active attacks (e.g. strolls or businesses blocked by rival gangs).
Capturable spot statuses (currently strolls) are also displayed.
The map link shows a notification if something is under attack.
- Added more mid- and high-tier clothing 👗
- Improved bodyguard UI in the Character menu.
- Added missing icons for new locations.
- Added more media for almost all finisher types.
- MFM media split:
Double-action is now its own category with additional content.
Generic MFM double-action currently appears only in:
• Bodyguard events
• Night visits from crew members
• Nightclub call events
- Added pop-up videos for removing a plug before sleep and inserting it in the morning.
- New brothel and 404 Bleach upgrades that increase the number of girls working the local stroll.
- Updated Upgrade UIs for the brothel and 404 Bleach.
- Reduced the cost of the most expensive brothel upgrades 💸
- Reduced starting, maximum, and minimum enemy gang strength by ~20%.
- Improved formatting for location links for better consistency.
- Colorized monetary rewards in combat results 💰
- Added a Back button to all home-related passages, returning to the main home screen.
- Increased maximum Heat to 125% 🔥
If Heat hits 100% during the day, it can no longer be fully evaded
(unless reduction is extremely high).
- Added more cheats to the cheat passage and debug panel.
- Increased health and combat stats of most enemies by ~10–15%.
🐞 Fixes
- You can no longer loot a junkie’s hands in the Dark Alley.
- Added strolls to the condition that hides the income breakdown.
- Fixed missing media in the Downtown “duo” event.
- Fixed missing time loss when waiting at strolls and added missing stamina requirements.
- Fixed missing tax increase for the brothel from the VIP booths upgrade.
v0.17.0 — Tweaks & QoL (Minor) 🛠️
✨ New Implementations
- You can now assault any NPC during interaction.
Loot scales with the NPC’s wealth level; richer NPCs may call for help from random passersby.
Assaulting both poor and rich NPCs will significantly increase Heat.
- After every combat victory, bodyguards may request a “reward” (if allowed in the crew).
The more they receive, the more they’ll ask. Each accomplice tracks this with a hidden counter.
Supports one or two bodyguards.
- Bodyguard commentaries added (indoors only). Can be muted via the Character menu.
- New crew hierarchy UI 🧩
Assign anyone to any position directly on the whiteboard.
Roles are now grouped by required member type (Thug / Thief).
🔧 Other Changes & Improvements
- The map now shows active attacks (e.g. strolls or businesses blocked by rival gangs).
Capturable spot statuses (currently strolls) are also displayed.
The map link shows a notification if something is under attack.
- Added more mid- and high-tier clothing 👗
- Improved bodyguard UI in the Character menu.
- Added missing icons for new locations.
- Added more media for almost all finisher types.
- MFM media split:
Double-action is now its own category with additional content.
Generic MFM double-action currently appears only in:
• Bodyguard events
• Night visits from crew members
• Nightclub call events
- Added pop-up videos for removing a plug before sleep and inserting it in the morning.
- New brothel and 404 Bleach upgrades that increase the number of girls working the local stroll.
- Updated Upgrade UIs for the brothel and 404 Bleach.
- Reduced the cost of the most expensive brothel upgrades 💸
- Reduced starting, maximum, and minimum enemy gang strength by ~20%.
- Improved formatting for location links for better consistency.
- Colorized monetary rewards in combat results 💰
- Added a Back button to all home-related passages, returning to the main home screen.
- Increased maximum Heat to 125% 🔥
If Heat hits 100% during the day, it can no longer be fully evaded
(unless reduction is extremely high).
- Added more cheats to the cheat passage and debug panel.
- Increased health and combat stats of most enemies by ~10–15%.
🐞 Fixes
- You can no longer loot a junkie’s hands in the Dark Alley.
- Added strolls to the condition that hides the income breakdown.
- Fixed missing media in the Downtown “duo” event.
- Fixed missing time loss when waiting at strolls and added missing stamina requirements.
- Fixed missing tax increase for the brothel from the VIP booths upgrade.
Spoiler: v0.16.0 — Combat Stroll (minor)
New Implementations:
● Combat Rework
• Combat is now a turn-based autobattler. The Boss only picks targets and has a very limited set of abilities.
• Up to three enemies can fight the Boss at once, and the Boss can bring companions (bodyguards).
• Focus is now on preparation instead of the battle itself. With strong bodyguards, you can simply click through encounters.
• Turn order depends on Cunning; damage scales with Combat.
• Status effects kept: Stun, Bleeding.
• New status: Weakness — reduces outgoing damage of whoever has it.
• Large portion of melee weapon perks rewritten.
• All melee weapons are now companion-only; the Boss no longer uses knives.
• New home upgrade increases companions’ max HP and regeneration.
• Bodyguard stats and HP display toggle added to the character menu.
● Combat Rewards Reworked
• Enemies now drop their weapons.
• Money reward now scales from a reputation-based variable instead of combat stats.
• All combat encounters rebalanced for the new system — most events can no longer be cleared without bodyguards.
• Combat trait updated to match new mechanics.
• Prologue combat bonus updated.
• NPCs now spawn with random HP amounts (revealed with the Observer trait).
• NPCs can also spawn with weapons.
● Strolls
• Every district except Outskirts and City Center now has a prostitution spot (“stroll”).
• Owning a stroll allows assigning a team; it requires a pimp + working girls.
• All strolls start under the control of the gang owning that district — must be captured first.
• After capture, an invisible grace-period timer starts. When it expires, a daily chance roll may trigger an attack.
• Ignoring attacks:
– If the district is NOT under your control → the stroll returns to the enemy gang.
– If the district IS controlled → the stroll becomes blocked.
• Capturing the same stroll from the same gang 3 times consecutively triggers a gang war.
• If the Boss controls the district, she can claim the stroll without a fight.
• Late-game toggle available to delegate stroll management to the gang.
• Strolls may generate “problems” for the pimp to solve; success depends on Combat and Dominance.
• New nightclub upgrade unlocks a City Center stroll — requires no pimp and gains bonus income from club popularity.
• The Boss can personally work the stroll; income scales with outfit sluttiness + Charm.
• 9 client events total, each with Timid and Kinky variants:
"Motel", "Limo", "Black", "Two blacks", "Outdoors", "Car", "Restroom in nightclub", "Home A", "Pool".
• Districts use their own pool of 3 client types.
• Client events reuse existing scenes already in the game.
• Working the stroll grants a two-tier trait increasing stroll income, Charm, and Stamina.
Other Changes:
● Added new media for pool, limo, and all “black” content.
● Limo event now has both traditional and non-traditional sexual variants.
● Pool event gains an extended warm-up sequence at high arousal.
● All new media also used in stroll events.
● Prices reduced for many expensive home and club upgrades; the nightclub itself is even cheaper.
● Active gigs now disappear after 3 days if ignored.
● Temporary top-position close button added to contacts list.
● Added description/explanation of Depravity to the demeanor menu.
Fix:
● Fixed thieves turning into thugs when recruited with benefits.
v0.15.1
Fixes:
• Broken event description setter for mid-level depravity.
• Broken reverse action during on-top pose.
v0.15.0 – Kinky Smoke: Part 2 (minor)
New Implementations:
• Two new poses for the naughty times in the bedroom:
- Oral-oriented pose with two actions for the Boss and three reactions for her partner. Highly dominant NPCs can refuse switching to this pose.
- "On top" pose with two variations, a "reverse" action, and three reactions for the NPC. While on top, the Boss can freely switch the variation without asking the NPC first.
• More descriptors for everything sex-related: commentaries from bystanders in restrooms and outside events, more descriptors for each depravity stage of the player.
• New mid stage of depravity for descriptors, when the player is neither low nor high to be eager.
• Added ~100 new videos, mostly for new poses, plus general usage in events.
• Three spontaneous events (triggered when the Boss is at the last stage of arousal):
- Quickie with a local thug in Old Downtown if turf is captured.
- Visit to Volkov if he was lewded previously.
- Quickie in the restroom with some nightgoer in nightclubs during prime time.
• If the chauffeur was hired "with benefits", he will seek those benefits during travels.
• Replaced old low-res nightclub videos with better ones from the generic pool.
• All idle pictures for poses changed to conditional ones, based on chosen "action".
• Added video filter for nightclub videos.
• If the Boss is depraved enough and has a specific naughty trait, she may use kinkier types of fun during nightclub events.
• Can skip car races and car thefts if Cunning > 10.
• Added sorting by rate and job for girls in contact list.
• Added sorting by rate and position for working girls.
• Male NPCs with high dominance will refuse joining the gang unless "with benefits".
• High dominance = combat bonus; high depravity = cunning bonus.
• Low dominance = lower combat; low depravity = lower cunning.
• Added ability to spawn NPCs in debug panel.
• Cheat panel now shows game version of the save.
• If Boss has 'Thug' rank and hasn't discovered all gang bases, she receives their locations next day.
Fixes:
• Fixed broken prime times for clubs.
• Fixed getting stuck in "punishment" loop with high-dom NPCs when switching poses.
v0.14.2
Fixes:
• Double NPC pleasure gains by punishment while servicing them.
• Removed possibility of squirt during servicing pose.
• Missing media for punishment scenes.
• Broken <<action_link>> in brothel when speaking to Ma.
v0.14.1
Fixes:
• Error if NPC switched to anal when player lacked the trait.
• Added time loss after morning bang with the gang.
v0.14.0 – Kinky Smoke: Part 1 (minor)
New Implementations:
Arousal System:
• Arousal gained passively each hour based on depravity.
• Three stages: charm buffs, combat/cunning debuffs, and unique events.
• Stage 3 may cause spontaneous events or self-relief at night.
• Visual cues: pink smoke and “dirty thoughts”.
New Stat: Dominance (for male NPCs)
• Represents how rough/active an NPC is.
• Raised via kinky sex; affects poses, rejections, and outcomes.
Sex System Rework:
• Streamlined Player Action → Result + NPC Reaction loop.
• NPCs switch poses on their own or deny actions.
• Pleasure/depravity/dominance affect gains and endings.
• New missionary reaction and improved descriptions.
New Setting: Attitude Toward Rough Stuff
• Negative – lose depravity during rough scenes.
• Neutral – normal.
• Positive – more depravity and pleasure gains.
Other Changes:
• Dominant NPCs may invite Boss to special dungeon.
• Married men may offer motel meetups.
• “Gang morning bang” event added.
• New “Alpha” quirk for dominant characters.
• Added bounty system for car collections.
• Max depravity = 50.
• Beauty clinic upgrade for NPCs.
• Expanded Debug Panel options.
• "Fucked silly" buff improved.
• Brothel buffed, street slut nerfed slightly.
• Added more media for scenes and reactions.
Fix:
• Fixed missing cam tags for events via calls.
v0.13.1
Changes:
• Moved media code to JS.
• Added journal hints for casino and warehouse heists.
• Added skip option for cashgrab minigames.
• Added debug options for forced save updates.
• Increased Volkov’s money toss damage.
• Brothel popularity bonuses for good service.
Fixes:
• Fixed wrong night-visit conditions for crew with benefits.
• Fixed shower visit requirements.
• Fixed money reward descriptions for car gigs.
• Fixed reputation and money variables in custom starts.
v0.13.0 – All In (minor)
New Implementations:
• “Cash Grab” mini-game (timed QTE for money).
• “Five-Finger Discount” heist.
• Casino Heist with alternative routes and higher difficulty.
• Crew members with benefits can visit Boss at night/morning.
• Slutty outfits attract attention in clubs/streets with outcomes.
• Quick Start options from main menu.
• Debug Panel with full game variable control.
Changes:
• New media for casino events.
• Increased difficulty and intel requirements.
• Added stat XP for heist checks.
• Aphrodisiac crafting now gated behind Warehouse Heist.
• Added passive aphrodisiac lab upgrade.
• Nerfed lab upgrades slightly.
• Improved UI, formatting, and rep thresholds.
• Added health widget, stat for completed heists.
• Added video filters and minor content additions.
Fixes:
• Fixed NaN bug with bikers blocking trailer.
• Fixed bank deposit calculations.
• Fixed missing moonshine news.
• Outskirts road maintenance now permanent.

