A business management sim, mixing RPG and management elements. Take on the role of a girl born into a powerful crime family. You're being sent to manage your own territory in a city overrun with gangs. Start from the bottom - steal cars, deal narcotics and run small-time jobs - and grow your empire until you're running the city.
What's new in version 0.21?
**New Implementations** 📸
**Images added throughout the game**
* Images have been added to every NPC and to most NPC interactions: meeting, bargaining, talking, contacts window, bodyguard stats, strolls, combat, calls, and more.
* Male NPC images are selected based on their **wealth stat**.
* Female NPC images are selected randomly and may appear as **brunette, blonde, or redhead**. Blondes are slightly rarer than brunettes, and redheads are slightly rarer than blondes. This may become relevant later.
* Special NPCs now also display images in menus.
* Images for girls and special NPCs are sourced from **royalty-free photo libraries** and cropped where necessary. Male NPC images are **AI-generated** due to limited suitable royalty-free options.
* Images have also been added for all combat enemy types.
**New Beauty Shop** 💄
* A new **Beauty Shop** is now available in the mall.
* Introduces wearable items such as **earrings, nails, and piercings**.
* Piercings affect **arousal gain**.
* The Beauty Shop unlocks after the **Brand Emporium** store is unlocked.
* A **hairdresser** is available, allowing the Boss to change hair color and overall look.
* Initial hair color and look can now be selected from a small set of options at the start of the game.
---
**Other Changes** ⚙️
* Banner and reputation icons have been replaced with a **PC image**.
* After reaching the **Rogue Boss** reputation tier, you can display the Boss's **name instead of the reputation tier** in the sidebar (toggleable via the whiteboard Code).
* Combat UI updated to display images of the **Boss, bodyguards, and enemies**.
* Gangers now offer a new service: they can provide **thug and thief recruits** until reaching **1000 gang strength**. All recruits are low-tier but useful early on and serve as a tutorial-style feature.
* All weapons now have a **2-turn cooldown**.
* Weapons can now be equipped to bodyguards via the **Stats** menu.
* Boosters can now target specific characters via the **whiteboard**, not only through direct interaction.
* NPC **trait** has been renamed to **specialization**.
* Biker heat-reduction service now varies slightly between **25% and 35%**.
* Various text tweaks and formatting improvements for gang leader introductions.
* Removed the hint about the weapon shipment from the pre-gang whiteboard.
* Some money values are now colorized for clarity.
---
**Fixes** 🛠️
* Fixed missing combat resets in **gym and burglar encounters** that could cause targeting issues.
* Fixed a missing stylishness check that prevented gaining **+2 charm points**.
v0.21
**New Implementations** 📸
**Images added throughout the game**
* Images have been added to every NPC and to most NPC interactions: meeting, bargaining, talking, contacts window, bodyguard stats, strolls, combat, calls, and more.
* Male NPC images are selected based on their **wealth stat**.
* Female NPC images are selected randomly and may appear as **brunette, blonde, or redhead**. Blondes are slightly rarer than brunettes, and redheads are slightly rarer than blondes. This may become relevant later.
* Special NPCs now also display images in menus.
* Images for girls and special NPCs are sourced from **royalty-free photo libraries** and cropped where necessary. Male NPC images are **AI-generated** due to limited suitable royalty-free options.
* Images have also been added for all combat enemy types.
**New Beauty Shop** 💄
* A new **Beauty Shop** is now available in the mall.
* Introduces wearable items such as **earrings, nails, and piercings**.
* Piercings affect **arousal gain**.
* The Beauty Shop unlocks after the **Brand Emporium** store is unlocked.
* A **hairdresser** is available, allowing the Boss to change hair color and overall look.
* Initial hair color and look can now be selected from a small set of options at the start of the game.
---
**Other Changes** ⚙️
* Banner and reputation icons have been replaced with a **PC image**.
* After reaching the **Rogue Boss** reputation tier, you can display the Boss's **name instead of the reputation tier** in the sidebar (toggleable via the whiteboard Code).
* Combat UI updated to display images of the **Boss, bodyguards, and enemies**.
* Gangers now offer a new service: they can provide **thug and thief recruits** until reaching **1000 gang strength**. All recruits are low-tier but useful early on and serve as a tutorial-style feature.
* All weapons now have a **2-turn cooldown**.
* Weapons can now be equipped to bodyguards via the **Stats** menu.
* Boosters can now target specific characters via the **whiteboard**, not only through direct interaction.
* NPC **trait** has been renamed to **specialization**.
* Biker heat-reduction service now varies slightly between **25% and 35%**.
* Various text tweaks and formatting improvements for gang leader introductions.
* Removed the hint about the weapon shipment from the pre-gang whiteboard.
* Some money values are now colorized for clarity.
---
**Fixes** 🛠️
* Fixed missing combat resets in **gym and burglar encounters** that could cause targeting issues.
* Fixed a missing stylishness check that prevented gaining **+2 charm points**.
v0.20
New:
- Junkyard location on the outskirts - scavenge for junk and cheap loot, but watch out for hobo ambushes 🗑️
- Scrap Shack business - start as a junk operation and upgrade into full weapons manufacturing 🔧
- Manual and automated gun crafting with stock targets
- Gun Parts crafting component, produced passively by scrap hands
- Craftable junk handgun, junk rifle and junk autogun 🔫
- Improvised Weapons Shipment - lower heat trading with solid profit
Changes:
- New transition video when switching to penetrative pose during main scenes
- Bikers now sell handguns and gun parts only, with limited restocks
- Junk added to various heists, burglaries and combat loot
- Web weapon market can occasionally sell gun parts
- Crew arming now requires 10 handguns (junk lowers morale)
- Captured bikers allow selling up to 5 shipments without heat
- Coin washer accomplices buffed 💰
- New Businessman, Businesswoman and Engineer NPC roles
- Kickback scheme for washing dirty cash (once per NPC)
- New Junk Rat trait - +2 stamina when gained
- Base stamina increased by 2
- Clearer trait descriptions
- Ability to fire non-accomplice workers via whiteboard
- Staff management UI hidden behind location text
- New improvised weapons shipment order
- Banana Republic request updated to include improvised shipment
Removed:
- Lawyer NPCs
Fix:
- Fixed broken <<skillcheck>> macro during framing gig
v0.19.1
New:
- The Long Count bank heist - time and hostage management focused ⏱️
- Safecracker and gunner skill checks affect progress and final score
- Cash-grab minigame at high progress
- New Harbor Beach location to meet NPCs or sell drugs 🌴
- Dominant NPC pickup events
Changes:
- Travelers can take heat and leave the city for a price
- Sailors can sell random shipments
- Certain male NPC services may require extra favors depending on dominance
- New house upgrade: Armory - major gang strength boost 🛡️
- New gang upgrade: Armored Vehicles
- Casino heist now gated by gang strength
- New heist UI
- Heist intel gain from scouts reduced (requirements adjusted)
- Lower street reputation gains, higher risk of getting caught
- Colorized NPC service prices
- More media across events
- Relationship stats now check existing intimacy first
- Travelers no longer spawn in City Center
Fixes:
- Fixed kinky trait XP display
- Fixed missing kinky trait XP in certain activities
- Fixed missing nightclub media during gang intel event
v0.18.0:
🆕 New Implementations
• Returned the ability to wield and use weapons in combat. Equipping a weapon replaces the "kick" action with the appropriate weapon skill. Weapon effects function the same way as they do for bodyguards.
• Added a new capturable spot: the Checkpoint. Located in the outskirts and initially controlled by bikers.
- Its location is hidden at the start of the game and can be discovered in four ways:
• Through hackers
• By "asking nicely" the biker leader
• By purchasing the moonshine trailer
• By fully conquering the bikers
- One way or another, it cannot be missed.
- The Checkpoint functions as an infinite shipment generator, producing one shipment every two days.
- It is guarded by and attacked with potentially the strongest enemy spawns in the game.
• Added the ability to set auto-resupply up to a specified resource amount for the brothel and nightclub directly from the warehouse.
• Added an option to invite any accomplice to the bedroom, provided gang rules allow it.
- This initiates a "main" scene with the accomplice.
- Grants a small morale boost to the crew.
• Added new breast-focused actions during "main" scenes for both the Boss and her partners.
• Added new actions for NPC partners.
- NPCs may attempt to spread a partner’s cheeks during doggystyle and missionary positions.
- These actions were also added to existing scenes where appropriate.
🔧 Other Changes
• Added a large amount of new media, including roughly 100 new videos.
• Notably expanded shower, maid, main pose, and sex action sets.
• Added smaller media expansions across many other themes.
v0.17.0 — Tweaks & QoL (Minor) 🛠️
✨ New Implementations
- You can now assault any NPC during interaction.
Loot scales with the NPC’s wealth level; richer NPCs may call for help from random passersby.
Assaulting both poor and rich NPCs will significantly increase Heat.
- After every combat victory, bodyguards may request a “reward” (if allowed in the crew).
The more they receive, the more they’ll ask. Each accomplice tracks this with a hidden counter.
Supports one or two bodyguards.
- Bodyguard commentaries added (indoors only). Can be muted via the Character menu.
- New crew hierarchy UI 🧩
Assign anyone to any position directly on the whiteboard.
Roles are now grouped by required member type (Thug / Thief).
🔧 Other Changes & Improvements
- The map now shows active attacks (e.g. strolls or businesses blocked by rival gangs).
Capturable spot statuses (currently strolls) are also displayed.
The map link shows a notification if something is under attack.
- Added more mid- and high-tier clothing 👗
- Improved bodyguard UI in the Character menu.
- Added missing icons for new locations.
- Added more media for almost all finisher types.
- MFM media split:
Double-action is now its own category with additional content.
Generic MFM double-action currently appears only in:
• Bodyguard events
• Night visits from crew members
• Nightclub call events
- Added pop-up videos for removing a plug before sleep and inserting it in the morning.
- New brothel and 404 Bleach upgrades that increase the number of girls working the local stroll.
- Updated Upgrade UIs for the brothel and 404 Bleach.
- Reduced the cost of the most expensive brothel upgrades 💸
- Reduced starting, maximum, and minimum enemy gang strength by ~20%.
- Improved formatting for location links for better consistency.
- Colorized monetary rewards in combat results 💰
- Added a Back button to all home-related passages, returning to the main home screen.
- Increased maximum Heat to 125% 🔥
If Heat hits 100% during the day, it can no longer be fully evaded
(unless reduction is extremely high).
- Added more cheats to the cheat passage and debug panel.
- Increased health and combat stats of most enemies by ~10–15%.
🐞 Fixes
- You can no longer loot a junkie’s hands in the Dark Alley.
- Added strolls to the condition that hides the income breakdown.
- Fixed missing media in the Downtown “duo” event.
- Fixed missing time loss when waiting at strolls and added missing stamina requirements.
- Fixed missing tax increase for the brothel from the VIP booths upgrade.
Spoiler: v0.16.0 — Combat Stroll (minor)
New Implementations:
● Combat Rework
• Combat is now a turn-based autobattler. The Boss only picks targets and has a very limited set of abilities.
• Up to three enemies can fight the Boss at once, and the Boss can bring companions (bodyguards).
• Focus is now on preparation instead of the battle itself. With strong bodyguards, you can simply click through encounters.
• Turn order depends on Cunning; damage scales with Combat.
• Status effects kept: Stun, Bleeding.
• New status: Weakness — reduces outgoing damage of whoever has it.
• Large portion of melee weapon perks rewritten.
• All melee weapons are now companion-only; the Boss no longer uses knives.
• New home upgrade increases companions’ max HP and regeneration.
• Bodyguard stats and HP display toggle added to the character menu.
● Combat Rewards Reworked
• Enemies now drop their weapons.
• Money reward now scales from a reputation-based variable instead of combat stats.
• All combat encounters rebalanced for the new system — most events can no longer be cleared without bodyguards.
• Combat trait updated to match new mechanics.
• Prologue combat bonus updated.
• NPCs now spawn with random HP amounts (revealed with the Observer trait).
• NPCs can also spawn with weapons.
● Strolls
• Every district except Outskirts and City Center now has a prostitution spot (“stroll”).
• Owning a stroll allows assigning a team; it requires a pimp + working girls.
• All strolls start under the control of the gang owning that district — must be captured first.
• After capture, an invisible grace-period timer starts. When it expires, a daily chance roll may trigger an attack.
• Ignoring attacks:
– If the district is NOT under your control → the stroll returns to the enemy gang.
– If the district IS controlled → the stroll becomes blocked.
• Capturing the same stroll from the same gang 3 times consecutively triggers a gang war.
• If the Boss controls the district, she can claim the stroll without a fight.
• Late-game toggle available to delegate stroll management to the gang.
• Strolls may generate “problems” for the pimp to solve; success depends on Combat and Dominance.
• New nightclub upgrade unlocks a City Center stroll — requires no pimp and gains bonus income from club popularity.
• The Boss can personally work the stroll; income scales with outfit sluttiness + Charm.
• 9 client events total, each with Timid and Kinky variants:
"Motel", "Limo", "Black", "Two blacks", "Outdoors", "Car", "Restroom in nightclub", "Home A", "Pool".
• Districts use their own pool of 3 client types.
• Client events reuse existing scenes already in the game.
• Working the stroll grants a two-tier trait increasing stroll income, Charm, and Stamina.
Other Changes:
● Added new media for pool, limo, and all “black” content.
● Limo event now has both traditional and non-traditional sexual variants.
● Pool event gains an extended warm-up sequence at high arousal.
● All new media also used in stroll events.
● Prices reduced for many expensive home and club upgrades; the nightclub itself is even cheaper.
● Active gigs now disappear after 3 days if ignored.
● Temporary top-position close button added to contacts list.
● Added description/explanation of Depravity to the demeanor menu.
Fix:
● Fixed thieves turning into thugs when recruited with benefits.
v0.15.1
Fixes:
• Broken event description setter for mid-level depravity.
• Broken reverse action during on-top pose.
v0.15.0 – Kinky Smoke: Part 2 (minor)
New Implementations:
• Two new poses for the naughty times in the bedroom:
- Oral-oriented pose with two actions for the Boss and three reactions for her partner. Highly dominant NPCs can refuse switching to this pose.
- "On top" pose with two variations, a "reverse" action, and three reactions for the NPC. While on top, the Boss can freely switch the variation without asking the NPC first.
• More descriptors for everything sex-related: commentaries from bystanders in restrooms and outside events, more descriptors for each depravity stage of the player.
• New mid stage of depravity for descriptors, when the player is neither low nor high to be eager.
• Added ~100 new videos, mostly for new poses, plus general usage in events.
• Three spontaneous events (triggered when the Boss is at the last stage of arousal):
- Quickie with a local thug in Old Downtown if turf is captured.
- Visit to Volkov if he was lewded previously.
- Quickie in the restroom with some nightgoer in nightclubs during prime time.
• If the chauffeur was hired "with benefits", he will seek those benefits during travels.
• Replaced old low-res nightclub videos with better ones from the generic pool.
• All idle pictures for poses changed to conditional ones, based on chosen "action".
• Added video filter for nightclub videos.
• If the Boss is depraved enough and has a specific naughty trait, she may use kinkier types of fun during nightclub events.
• Can skip car races and car thefts if Cunning > 10.
• Added sorting by rate and job for girls in contact list.
• Added sorting by rate and position for working girls.
• Male NPCs with high dominance will refuse joining the gang unless "with benefits".
• High dominance = combat bonus; high depravity = cunning bonus.
• Low dominance = lower combat; low depravity = lower cunning.
• Added ability to spawn NPCs in debug panel.
• Cheat panel now shows game version of the save.
• If Boss has 'Thug' rank and hasn't discovered all gang bases, she receives their locations next day.
Fixes:
• Fixed broken prime times for clubs.
• Fixed getting stuck in "punishment" loop with high-dom NPCs when switching poses.
v0.14.2
Fixes:
• Double NPC pleasure gains by punishment while servicing them.
• Removed possibility of squirt during servicing pose.
• Missing media for punishment scenes.
• Broken <<action_link>> in brothel when speaking to Ma.
v0.14.1
Fixes:
• Error if NPC switched to anal when player lacked the trait.
• Added time loss after morning bang with the gang.
v0.14.0 – Kinky Smoke: Part 1 (minor)
New Implementations:
Arousal System:
• Arousal gained passively each hour based on depravity.
• Three stages: charm buffs, combat/cunning debuffs, and unique events.
• Stage 3 may cause spontaneous events or self-relief at night.
• Visual cues: pink smoke and “dirty thoughts”.
New Stat: Dominance (for male NPCs)
• Represents how rough/active an NPC is.
• Raised via kinky sex; affects poses, rejections, and outcomes.
Sex System Rework:
• Streamlined Player Action → Result + NPC Reaction loop.
• NPCs switch poses on their own or deny actions.
• Pleasure/depravity/dominance affect gains and endings.
• New missionary reaction and improved descriptions.
New Setting: Attitude Toward Rough Stuff
• Negative – lose depravity during rough scenes.
• Neutral – normal.
• Positive – more depravity and pleasure gains.
Other Changes:
• Dominant NPCs may invite Boss to special dungeon.
• Married men may offer motel meetups.
• “Gang morning bang” event added.
• New “Alpha” quirk for dominant characters.
• Added bounty system for car collections.
• Max depravity = 50.
• Beauty clinic upgrade for NPCs.
• Expanded Debug Panel options.
• "Fucked silly" buff improved.
• Brothel buffed, street slut nerfed slightly.
• Added more media for scenes and reactions.
Fix:
• Fixed missing cam tags for events via calls.
v0.13.1
Changes:
• Moved media code to JS.
• Added journal hints for casino and warehouse heists.
• Added skip option for cashgrab minigames.
• Added debug options for forced save updates.
• Increased Volkov’s money toss damage.
• Brothel popularity bonuses for good service.
Fixes:
• Fixed wrong night-visit conditions for crew with benefits.
• Fixed shower visit requirements.
• Fixed money reward descriptions for car gigs.
• Fixed reputation and money variables in custom starts.
v0.13.0 – All In (minor)
New Implementations:
• “Cash Grab” mini-game (timed QTE for money).
• “Five-Finger Discount” heist.
• Casino Heist with alternative routes and higher difficulty.
• Crew members with benefits can visit Boss at night/morning.
• Slutty outfits attract attention in clubs/streets with outcomes.
• Quick Start options from main menu.
• Debug Panel with full game variable control.
Changes:
• New media for casino events.
• Increased difficulty and intel requirements.
• Added stat XP for heist checks.
• Aphrodisiac crafting now gated behind Warehouse Heist.
• Added passive aphrodisiac lab upgrade.
• Nerfed lab upgrades slightly.
• Improved UI, formatting, and rep thresholds.
• Added health widget, stat for completed heists.
• Added video filters and minor content additions.
Fixes:
• Fixed NaN bug with bikers blocking trailer.
• Fixed bank deposit calculations.
• Fixed missing moonshine news.
• Outskirts road maintenance now permanent.

