ongoing
CYOAfantasyreal-pornRPGai-graphicsmale-dominationmale-protagonisttext-basedturn-based-strategy
The First Gods is a dark fantasy strategy/RPG set in an ancient, brutal world.
You play as a mysterious godlike being, guiding a fragile tribe through survival, belief, and conflict as it grows toward becoming a civilization.
You play as a mysterious godlike being, guiding a fragile tribe through survival, belief, and conflict as it grows toward becoming a civilization.
What's new in version 0.1.1?
β¨ Highlights
- Major UI overhaul so critical info is visible at a glance. Report screen is now a table.
- NPC tribe world sim is live. Tribes take End Turn season actions, can raid each other, and can be wiped out.
- Big economy rebalance. Population food upkeep reduced. Stewardship can cut upkeep. Pop growth improved.
- "Food Surplus!" reworked. Now requires 50x population food and has a 20 turn cooldown.
- New content drop. New quests Moving Mountain and Wilding. New NPC The Wildling. New major event Female Love.
π Full Changelog
β Gameplay and Balance
- [ECON] Reduced population food upkeep from 3.5 to 2 per pop.
- [ECON] Stewardship can now decrease food upkeep up to 25 percent.
- [ECON] Modified PopGrowth calculation. Natural growth should be faster.
- [EVENT and BALANCE] "Food Surplus!" now only fires if you have food equal to 50x your population. Cooldown is now 20 turns.
- [BALANCE] Adjusted many difficulty check values in a general rebalance pass.
- [BALANCE] Additional balance work across multiple systems.
π World Simulation and NPC Tribe AI
- [WORLD and AI] NPC tribes now take independent End Turn season actions such as hunt, fortify, trade route, ritual, migrate, or raid rival.
- [WORLD and AI] Tribe action selection is weighted by temperament and current mood for more consistent behavior.
- [WORLD and AI] NPC tribes can raid each other. Success is based on military strength plus a small randomness roll.
- [WORLD and AI] Inter tribe raids are now impactful. Successful raids steal meaningful population, minimum 1 up to around 25 percent of defender pop, mitigated by fortification, plus resources.
- [WORLD and AI] Tribes can now be destroyed by other tribes. Population can drop to 0.
- [WORLD and AI] Fortification now provides real defensive value. Boosts raid defense, reduces raid losses, increases resource storage capacity.
- [WORLD and AI] Added AI growth limiters to prevent runaway tribes. Includes upkeep drain, storage caps with spoilage and decay, and carrying capacity pressure at high population.
- [WORLD and UI] Added End Turn world activity event "Distant Rumors" to show outcomes and NPC stat changes.
π Quests, Events and Writing
- [WRITING] Rewrote Raiding and Trade events to be more flavorful and make the protagonist feel more superpowered.
- [QUEST] Rewrote Hidden Tribe major event.
- [QUEST] Rewrote Outcast Brother quest.
- [QUEST] Rewrote Party raid event chain.
- [WRITING] Added around 10k plus new words across older quests and events.
- [QUEST and BALANCE] Short godlings can no longer intimidate the hunters in the brother quest.
- [ONBOARDING] Added a tutorial after the intro section.
- [EVENT] Added "Spoiled food" effect and event.
- [EVENT] Added "Lack of Materials" effect and event.
- [EVENT] Added "Full bellies" erotic event.
- [MAJOR EVENT] Added "Female Love" major erotic event.
- [EVENT] Added "The Rains Warmth" normal erotic event.
π New Content
- [QUEST] Added "The Moving Mountain" quest. Chance to fire when using Scout Wilds.
- [QUEST] Added Wilding quest.
- [NPC] Added new NPC The Wildling.
π₯ UI and UX
- [UI] Report screen is now a table for improved readability.
- [UI] Complete interface overhaul to keep necessary information visible at a glance.
- [UI] Added tooltips to season plans.
- [UI] Added option to automate season plans.
- [UI and QUEST] Fixed Track quest functionality.
π Season Plans and Progression
- [SEASON PLAN] Added an expensive season plan that increases available action points for a number of turns.
π§ Audio, Art and Presentation
- [AUDIO] Added clicking sound effects.
- [VISUALS] Added more image variation for party raids.
- [FONTS] Added Merryweather and Cynzel to Tribal Era passages for readability.
π Fixes and Maintenance
- [BUGFIX] Fixed prep modifier being wrongly applied during raid.
- [MAINT] General maintenance work in the JavaScript mines.
π v0.1.1
β¨ Highlights
- Major UI overhaul so critical info is visible at a glance. Report screen is now a table.
- NPC tribe world sim is live. Tribes take End Turn season actions, can raid each other, and can be wiped out.
- Big economy rebalance. Population food upkeep reduced. Stewardship can cut upkeep. Pop growth improved.
- "Food Surplus!" reworked. Now requires 50x population food and has a 20 turn cooldown.
- New content drop. New quests Moving Mountain and Wilding. New NPC The Wildling. New major event Female Love.
π Full Changelog
β Gameplay and Balance
- [ECON] Reduced population food upkeep from 3.5 to 2 per pop.
- [ECON] Stewardship can now decrease food upkeep up to 25 percent.
- [ECON] Modified PopGrowth calculation. Natural growth should be faster.
- [EVENT and BALANCE] "Food Surplus!" now only fires if you have food equal to 50x your population. Cooldown is now 20 turns.
- [BALANCE] Adjusted many difficulty check values in a general rebalance pass.
- [BALANCE] Additional balance work across multiple systems.
π World Simulation and NPC Tribe AI
- [WORLD and AI] NPC tribes now take independent End Turn season actions such as hunt, fortify, trade route, ritual, migrate, or raid rival.
- [WORLD and AI] Tribe action selection is weighted by temperament and current mood for more consistent behavior.
- [WORLD and AI] NPC tribes can raid each other. Success is based on military strength plus a small randomness roll.
- [WORLD and AI] Inter tribe raids are now impactful. Successful raids steal meaningful population, minimum 1 up to around 25 percent of defender pop, mitigated by fortification, plus resources.
- [WORLD and AI] Tribes can now be destroyed by other tribes. Population can drop to 0.
- [WORLD and AI] Fortification now provides real defensive value. Boosts raid defense, reduces raid losses, increases resource storage capacity.
- [WORLD and AI] Added AI growth limiters to prevent runaway tribes. Includes upkeep drain, storage caps with spoilage and decay, and carrying capacity pressure at high population.
- [WORLD and UI] Added End Turn world activity event "Distant Rumors" to show outcomes and NPC stat changes.
π Quests, Events and Writing
- [WRITING] Rewrote Raiding and Trade events to be more flavorful and make the protagonist feel more superpowered.
- [QUEST] Rewrote Hidden Tribe major event.
- [QUEST] Rewrote Outcast Brother quest.
- [QUEST] Rewrote Party raid event chain.
- [WRITING] Added around 10k plus new words across older quests and events.
- [QUEST and BALANCE] Short godlings can no longer intimidate the hunters in the brother quest.
- [ONBOARDING] Added a tutorial after the intro section.
- [EVENT] Added "Spoiled food" effect and event.
- [EVENT] Added "Lack of Materials" effect and event.
- [EVENT] Added "Full bellies" erotic event.
- [MAJOR EVENT] Added "Female Love" major erotic event.
- [EVENT] Added "The Rains Warmth" normal erotic event.
π New Content
- [QUEST] Added "The Moving Mountain" quest. Chance to fire when using Scout Wilds.
- [QUEST] Added Wilding quest.
- [NPC] Added new NPC The Wildling.
π₯ UI and UX
- [UI] Report screen is now a table for improved readability.
- [UI] Complete interface overhaul to keep necessary information visible at a glance.
- [UI] Added tooltips to season plans.
- [UI] Added option to automate season plans.
- [UI and QUEST] Fixed Track quest functionality.
π Season Plans and Progression
- [SEASON PLAN] Added an expensive season plan that increases available action points for a number of turns.
π§ Audio, Art and Presentation
- [AUDIO] Added clicking sound effects.
- [VISUALS] Added more image variation for party raids.
- [FONTS] Added Merryweather and Cynzel to Tribal Era passages for readability.
π Fixes and Maintenance
- [BUGFIX] Fixed prep modifier being wrongly applied during raid.
- [MAINT] General maintenance work in the JavaScript mines.
v0.1
Initial Release

