ongoing
CYOAfantasyreal-pornRPGai-graphicsmale-dominationmale-protagonisttext-basedturn-based-strategy
The First Gods is a dark fantasy strategy/RPG set in an ancient, brutal world.
You play as a mysterious godlike being, guiding a fragile tribe through survival, belief, and conflict as it grows toward becoming a civilization.
You play as a mysterious godlike being, guiding a fragile tribe through survival, belief, and conflict as it grows toward becoming a civilization.
What's new in version 0.1.5.1?
Version 0.1.5.1 is one of the biggest updates yet, introducing the new π€ Federation system with reforms, diplomatic interactions, aid mechanics, and federation events. Trading has been completely reworked with π¦ Item Rarity and Item Recipes, while dynamic quests, infiltration, and tribe progression have all been expanded.<br><br>
βοΈ Raids received major improvements through the new Momentum system, better rewards, and stronger Federation support. π World generation, food management, and seasonal survival mechanics were rebalanced, while π¨ the interface received numerous visual upgrades, tooltips, and quality of life improvements.
π Version 0.1.5.1 - Trading Season
π Highlights
π€ Major Federation and diplomacy expansion
- Diplomacy has been renamed to Federation
- Added Federation reforms, events, diplomatic interactions, aid mechanics, and federation renaming
π¦ Trade and item progression overhaul
- Trading system completely reworked
- Added Item Rarity and Item Recipes
- Many starting recipes removed and must now be acquired
- Raids and infiltration offer new ways to steal items, recipes, and opportunities
π Dynamic quest and tribe growth
- Added Knowledge Share interaction
- Added dynamic quest timers
- Several new dynamic and Federation quests added
- Added the 4th tribe
βοΈ Raid and balance improvements
- Added Momentum to raids
- Improved rewards, pacing, and visual effects
- Easier early game raid balance
- Federation allies can assist in defensive battles
πΏ Worldgen and survival updates
- Added Tile Features
- Adjusted terrain and resource generation
- Buffed passive food and beneficial seasons
- Harsh seasons are now more dangerous
π¨ UI and polish
- New map, camp, and action point visuals
- Improved tooltips and readability
- Better Tribe and NPC list presentation
- Numerous fixes and quality of life improvements
π οΈ Full Changelog
π€ Federation, Diplomacy & Tribe Interactions
- Diplomacy renamed to Federation
- Added Federation System
- Added Visit interaction
- Added Non-Aggression Pact interaction
- Added Federation events
- Added Federation reforms with 3 levels and 7 possible reforms
- Added Plea for Aid Federation event
- Added Weak Link Federation event
- Added Good Relations Federation event
- Added Peace Oath major tribe event
- Added Defense Aid mini-event during defensive raids
- Added Diplomatic submenu to Tribe Info screen
- Added federation renaming
- Adjusted Head of the Federation balance
- Rebalanced reform tiers
- Great Binding reform now contributes toward Dominate the Region quest
- Added Trade interaction for the Machi Tribe
π¦ Trade, Items & Recipes
- Reworked trading system
- Added Item Rarity
- Added Item Recipes
- Many starting recipes must now be discovered
- Limited trades to one successful interaction per tribe per turn
- Fixed repeated trade offer bug
π Dynamic Quests, Knowledge & Infiltration
- Added Knowledge Share interaction
- Added quest timers for dynamic quests
- Added Abandoned Supplies dynamic quest
- Added A Small Tribe dynamic quest
- Added repeatable Federation quest The Raid
- Added Federation quest Guard the Deal
- Infiltration can now reveal quests and steal recipes/items
π World, Tribes & Generation
- Added Tile Features
- Added the 4th tribe
- Improved world generation logic
- Improved resource generation distribution
- Fixed AI tribes spawning too close to the player
- Updated spawn logic
- Merged Fearful and Cowardly temperaments
βοΈ Raids, Warfare & Balance
- Fixed raid chance display issue
- Increased grace periods for certain major events
- Increased cooldown between trade and raids
- Easier early-game raids
- Reduced population losses from failed raids
- Raids can now steal recipes and traded items
- Added raid visual effects
- Added Momentum system
- Fixed AI warband loss calculations
- Improved Ordered Withdrawal
- Raids can now reward Goods, Resources, and Food
- Increased raid loot rewards
- Buffed Tribute action
πΏ Food, Seasons & Plans
- Buffed passive food generation
- Made Starving Winters and Scorching Summers more dangerous
- Buffed Conceal Camp plan
- Increased Endurance bonuses for Gather Resources
- Fixed resource depletion bug
- Nostalgia event chain now grants +1 Power Limit at Tier 2+
- Increased benefits from positive seasons
π¨ Map, UI & Presentation
- Added map and migration tooltips
- Improved requirement visibility for Force Migration and Tribute
- Added new camp icons
- Added new map illustration
- Added new action point icons
- Improved season tooltip readability
- Expanded hub area tooltip information
- Added tribe information to migration survey screens
- Split Shift into Shift Left and Shift Right
- Redesigned Tribe and NPC lists
- Added AI mood and temperament controls in Tier 4 Sandbox
- Fixed CSS background image issues
β¨ Lots of balance tweaks, quality of life improvements, UI upgrades, and bug fixes throughout the game.
Version 0.1.4 β Raiding Season
π₯ **Highlights**
βοΈ **Major raid overhaul**
* Added the new Raid System
* Replaced the old raid defense flow
* Expanded raid gameplay with NPC raid leaders, hostile actions, and follow-up fixes
πΎ **Food, seasons, and strategy expansion**
* Added the Food Generation overhaul
* Introduced Seasons and Season Types
* Reworked season plans and categories
* Fixed multiple season-related issues
π€ **AI and tribe interaction growth**
* Added the Tribute major event
* Expanded inter-AI interactions
* Introduced hostile actions like Tribute and Force Migration
π **New progression tools**
* Added Mend Wounds power
* Updated older quests to react to it
* Added the first Level Up event
π§© **UI and readability improvements**
* Improved crafting presentation
* Updated Report and Event screens
* Split Distant Rumours into its own screen
* General readability and compatibility upgrades
π οΈ **Fixes and polish**
* Fixed Tribute
* Fixed defensive raid screen bug
* Fixed season timing issues
* Fixed visual bugs and improved stability
π **Full changelog**
βοΈ **Raiding, AI and Conflict Systems**
* [RAID/SYSTEM] Added the new Raid System
* [RAID/SYSTEM] Replaced the old Raid Defense System
* [RAID/NPC] Added NPC raid leaders
* [AI/EVENT] Added Tribute major event
* [AI] Added new inter-AI interactions
* [AI/HOSTILE ACTIONS] Added Tribute and Force Migration
* [HOSTILE ACTIONS] Re-added Infiltrate Camp (requires Ghost Walk)
* [AI/BALANCE] Removed Supremacist temperament from normal AI pool
* [RAID/BALANCE] Added 12 turn grace period before raids
* [RAID/BUGFIX] Fixed incorrect raid chance display
* [BUGFIX/AI] Fixed Tribute
* [BUGFIX/RAID] Fixed defensive raid screen issue
πΎ **Food, Seasons and Plans**
* [FOOD/SYSTEM] Added Food Generation overhaul
* [SEASONS/SYSTEM] Added Seasons and Season Types
* [SEASON PLANS] Updated plans for new raid framework
* [SEASON PLANS] Added new plans
* [SEASON PLANS/UI] Reworked plan categories
* [BUGFIX/SEASON PLANS] Fixed plan cost issues
* [BUGFIX/SEASONS] Fixed early Season Change trigger
* [BALANCE] Buffed Train the Hunters
* [BALANCE] Buffed Gather Resources from 10-20 to 18-30
* [TIER 4+] Added new Season and Conditions controls
β¨ **Powers, Progression and Quests**
* [POWER] Added Mend Wounds
* [QUEST] Updated quests to react to Mend Wounds
* [PROGRESSION] Added Level Up event (20 stats, +1 Power Limit)
* [BALANCE] Reduced Echoes level-up requirement
π§© **UI and Presentation**
* [UI/CRAFTING] Improved crafting menu
* [UI/CRAFTING] Added item image showcase
* [UI/CSS] Updated Report and Event screens
* [UI/EVENTS] Split Distant Rumours into separate screen
* [UI/TEXT] Boldened Tribute and Force Migration text
* [UI] Updated Tribes Info screen for future use
* [BUGFIX/UI] Fixed hidden quest questions
* [VISUALS] Fixed visual bugs
* [UI/COMPATIBILITY] Improved resolution support
π οΈ **Fixes and Maintenance**
* [BUGFIX] Fixed Help section infinite loop
Version 0.1.3 - Skulls, Wildlings, and Strange Rewards
HIGHLIGHTS
- Major UI and menu overhaul across Talk screen, Inventory UI, crafting categories, quest item support, and many QoL improvements π§
- Resource pressure system rebalanced with clearer wealth scaling, population scaling, off-map recovery, and post-migration grace window βοΈ
- New quest content including Missing Scouts, Cave Tribe, Corrupt Tree, and Wildling Camp Introduction πΊοΈ
- New artifact Corrupt Skull with 2 phases and upgrade event π
- Strange Stone expanded with new active events
- New NSFW event tied to Machi Sap consumption π₯
- Additional Wildling events including a repeatable NSFW encounter
- Many visual fixes, UI improvements, and new audio track π§
FULL CHANGELOG
Core Systems, Balance and Progression
- Rich tiles now require 6 pressure before depletion
- Middling tiles require 4 pressure
- Poor tiles require 2 pressure
- Hunt Game now adds 2 game pressure
- Forage and Preserve now adds 1 pressure, increased with larger populations
- Resource depletion unified across resource-focused plans
- Off-player tiles now gradually recover pressure
- Added 1 turn post-migration grace window for depletion events
- Reduced population scaling cap from 2.75x to 2.1x
- Full population scaling now applies only to food, resources, and goods
- Stability and Zeal scaling reduced and capped at 1.3x
- Other yield types no longer gain extra population scaling
- Dynamic naming system for stats improved
UI and Visual Improvements
- Large UI overhaul across multiple menus
- Many quality of life improvements added
- Talk screen redesigned
- Inventory UI redesigned
- Quest Item category added to Inventory and Crafting screens
- Crafting category buttons visually improved
- Quest availability alert added to Talk interactions
- Clear visual indicators added for NSFW events
- Fixed numerous visual issues
- Fixed text spacing errors
- Fixed Sandbox menu text wrapping on higher tiers
- Wildling quest visuals now match other quest presentation
Quests and Events
- Added Missing Scouts quest
- Added Cave Tribe quest
- Added Corrupt Tree quest
- Added Wildling Camp Introduction quest
- Added new events related to Strange Stone artifact
- Added NSFW event linked to Machi Sap
- Added new major Wildling event
- Added repeatable NSFW Wildling event
Artifacts and Items
- Added Machi Sap item
- Added Outcast Idol item
- Added Corrupt Skull artifact
- Added 2 progression phases for Corrupt Skull
- Added Corrupt Skull related events
- Added Corrupt Skull Phase 2 upgrade event
Audio
- Added new music track π΅
**Version 0.1.2.1 β Outcasts and Oddities**
πΉ **Highlights**
* Major progression update: the **Inventory**, **Artifact**, and **Crafting** systems are now implemented, along with the new **Power Limit system** and **Max Inventory Size**
* New content drop: **20 new items**, the **Strange Stone artifact**, and the beginning of the **Payback quest**
* New events added: **The Day After**, **Heart To Heart**, **Scouting Mission**, **Eyes in the Daylight**, and **Eyes in the Dark**
* Crafting & UI improvements: crafting categories can now be selected, the **Inventory / Artifact / Crafting UI** has been improved, and **Bone Awl** has been renamed to **Stitching Needle**
* Audio & visual upgrades: separate **SFX and Music volume sliders**, **2 new music tracks**, plus new animations and sound effects
* Fixes & polish: removed empty effect passages, fixed the **Save Slot turn counter**, corrected typos, restored the missing GIF in **Food Surplus**, and fixed a bug where multiple tribes could trigger raid/trade events on the same turn
π¦ **Core Systems & Progression**
* Added the **Inventory system**
* Added the **Artifact system**
* Added the **Crafting system**
* Added **Power Limit**
* Added **Max Inventory Size** (will be tweaked further)
π§° **Items, Artifacts & Crafting**
* Added **20 new items**
* Added the **Strange Stone artifact**
* Added the ability to **choose crafting categories**
* Renamed **Bone Awl** to **Stitching Needle**
π **Events & Quest Content**
* Added **The Day After** major event
* Added **Heart To Heart** major event (requires completion of the **Valued Item** quest)
* Added **Scouting Mission** major event (requires **Outcast**)
* Added **Eyes in the Daylight** major event (requires **Outcast + failed/succeeded brother quest**)
* Added **Eyes in the Dark** minor event (requires **Outcast + failed/succeeded brother quest**)
* Added the beginning of the **Payback quest**
π΅ **UI / UX, Audio & Visuals**
* Added separate **SFX and Music volume sliders**
* Improved the **Inventory, Artifact, and Crafting UI**
* Added **2 new music tracks**
* Added new **animations**
* Added new **sound effects**
π **Fixes & Maintenance**
* Removed empty effect passages for events that donβt use them
* Fixed **Save Slot turn counter**
* Fixed various typos
* Fixed missing GIF in the **Food Surplus** event
* Fixed a bug where **multiple tribes could trigger raid/trade events on the same turn**
π v0.1.1
β¨ Highlights
- Major UI overhaul so critical info is visible at a glance. Report screen is now a table.
- NPC tribe world sim is live. Tribes take End Turn season actions, can raid each other, and can be wiped out.
- Big economy rebalance. Population food upkeep reduced. Stewardship can cut upkeep. Pop growth improved.
- "Food Surplus!" reworked. Now requires 50x population food and has a 20 turn cooldown.
- New content drop. New quests Moving Mountain and Wilding. New NPC The Wildling. New major event Female Love.
π Full Changelog
β Gameplay and Balance
- [ECON] Reduced population food upkeep from 3.5 to 2 per pop.
- [ECON] Stewardship can now decrease food upkeep up to 25 percent.
- [ECON] Modified PopGrowth calculation. Natural growth should be faster.
- [EVENT and BALANCE] "Food Surplus!" now only fires if you have food equal to 50x your population. Cooldown is now 20 turns.
- [BALANCE] Adjusted many difficulty check values in a general rebalance pass.
- [BALANCE] Additional balance work across multiple systems.
π World Simulation and NPC Tribe AI
- [WORLD and AI] NPC tribes now take independent End Turn season actions such as hunt, fortify, trade route, ritual, migrate, or raid rival.
- [WORLD and AI] Tribe action selection is weighted by temperament and current mood for more consistent behavior.
- [WORLD and AI] NPC tribes can raid each other. Success is based on military strength plus a small randomness roll.
- [WORLD and AI] Inter tribe raids are now impactful. Successful raids steal meaningful population, minimum 1 up to around 25 percent of defender pop, mitigated by fortification, plus resources.
- [WORLD and AI] Tribes can now be destroyed by other tribes. Population can drop to 0.
- [WORLD and AI] Fortification now provides real defensive value. Boosts raid defense, reduces raid losses, increases resource storage capacity.
- [WORLD and AI] Added AI growth limiters to prevent runaway tribes. Includes upkeep drain, storage caps with spoilage and decay, and carrying capacity pressure at high population.
- [WORLD and UI] Added End Turn world activity event "Distant Rumors" to show outcomes and NPC stat changes.
π Quests, Events and Writing
- [WRITING] Rewrote Raiding and Trade events to be more flavorful and make the protagonist feel more superpowered.
- [QUEST] Rewrote Hidden Tribe major event.
- [QUEST] Rewrote Outcast Brother quest.
- [QUEST] Rewrote Party raid event chain.
- [WRITING] Added around 10k plus new words across older quests and events.
- [QUEST and BALANCE] Short godlings can no longer intimidate the hunters in the brother quest.
- [ONBOARDING] Added a tutorial after the intro section.
- [EVENT] Added "Spoiled food" effect and event.
- [EVENT] Added "Lack of Materials" effect and event.
- [EVENT] Added "Full bellies" erotic event.
- [MAJOR EVENT] Added "Female Love" major erotic event.
- [EVENT] Added "The Rains Warmth" normal erotic event.
π New Content
- [QUEST] Added "The Moving Mountain" quest. Chance to fire when using Scout Wilds.
- [QUEST] Added Wilding quest.
- [NPC] Added new NPC The Wildling.
π₯ UI and UX
- [UI] Report screen is now a table for improved readability.
- [UI] Complete interface overhaul to keep necessary information visible at a glance.
- [UI] Added tooltips to season plans.
- [UI] Added option to automate season plans.
- [UI and QUEST] Fixed Track quest functionality.
π Season Plans and Progression
- [SEASON PLAN] Added an expensive season plan that increases available action points for a number of turns.
π§ Audio, Art and Presentation
- [AUDIO] Added clicking sound effects.
- [VISUALS] Added more image variation for party raids.
- [FONTS] Added Merryweather and Cynzel to Tribal Era passages for readability.
π Fixes and Maintenance
- [BUGFIX] Fixed prep modifier being wrongly applied during raid.
- [MAINT] General maintenance work in the JavaScript mines.
v0.1
Initial Release

