ongoing
CYOAfantasyreal-pornRPGai-graphicsmale-dominationmale-protagonisttext-basedturn-based-strategy
The First Gods is a dark fantasy strategy/RPG set in an ancient, brutal world.
You play as a mysterious godlike being, guiding a fragile tribe through survival, belief, and conflict as it grows toward becoming a civilization.
You play as a mysterious godlike being, guiding a fragile tribe through survival, belief, and conflict as it grows toward becoming a civilization.
What's new in version 0.1.3?
Version 0.1.3 delivers a major UI overhaul, improved resource balance, and expanded quest content. The update introduces the Corrupt Skull artifact, new Wildling story events, additional NSFW encounters, and multiple system improvements that make progression clearer and smoother. Numerous visual fixes, QoL upgrades, and a new audio track round out the update.
Version 0.1.3 - Skulls, Wildlings, and Strange Rewards
HIGHLIGHTS
- Major UI and menu overhaul across Talk screen, Inventory UI, crafting categories, quest item support, and many QoL improvements π§
- Resource pressure system rebalanced with clearer wealth scaling, population scaling, off-map recovery, and post-migration grace window βοΈ
- New quest content including Missing Scouts, Cave Tribe, Corrupt Tree, and Wildling Camp Introduction πΊοΈ
- New artifact Corrupt Skull with 2 phases and upgrade event π
- Strange Stone expanded with new active events
- New NSFW event tied to Machi Sap consumption π₯
- Additional Wildling events including a repeatable NSFW encounter
- Many visual fixes, UI improvements, and new audio track π§
FULL CHANGELOG
Core Systems, Balance and Progression
- Rich tiles now require 6 pressure before depletion
- Middling tiles require 4 pressure
- Poor tiles require 2 pressure
- Hunt Game now adds 2 game pressure
- Forage and Preserve now adds 1 pressure, increased with larger populations
- Resource depletion unified across resource-focused plans
- Off-player tiles now gradually recover pressure
- Added 1 turn post-migration grace window for depletion events
- Reduced population scaling cap from 2.75x to 2.1x
- Full population scaling now applies only to food, resources, and goods
- Stability and Zeal scaling reduced and capped at 1.3x
- Other yield types no longer gain extra population scaling
- Dynamic naming system for stats improved
UI and Visual Improvements
- Large UI overhaul across multiple menus
- Many quality of life improvements added
- Talk screen redesigned
- Inventory UI redesigned
- Quest Item category added to Inventory and Crafting screens
- Crafting category buttons visually improved
- Quest availability alert added to Talk interactions
- Clear visual indicators added for NSFW events
- Fixed numerous visual issues
- Fixed text spacing errors
- Fixed Sandbox menu text wrapping on higher tiers
- Wildling quest visuals now match other quest presentation
Quests and Events
- Added Missing Scouts quest
- Added Cave Tribe quest
- Added Corrupt Tree quest
- Added Wildling Camp Introduction quest
- Added new events related to Strange Stone artifact
- Added NSFW event linked to Machi Sap
- Added new major Wildling event
- Added repeatable NSFW Wildling event
Artifacts and Items
- Added Machi Sap item
- Added Outcast Idol item
- Added Corrupt Skull artifact
- Added 2 progression phases for Corrupt Skull
- Added Corrupt Skull related events
- Added Corrupt Skull Phase 2 upgrade event
Audio
- Added new music track π΅
**Version 0.1.2.1 β Outcasts and Oddities**
πΉ **Highlights**
* Major progression update: the **Inventory**, **Artifact**, and **Crafting** systems are now implemented, along with the new **Power Limit system** and **Max Inventory Size**
* New content drop: **20 new items**, the **Strange Stone artifact**, and the beginning of the **Payback quest**
* New events added: **The Day After**, **Heart To Heart**, **Scouting Mission**, **Eyes in the Daylight**, and **Eyes in the Dark**
* Crafting & UI improvements: crafting categories can now be selected, the **Inventory / Artifact / Crafting UI** has been improved, and **Bone Awl** has been renamed to **Stitching Needle**
* Audio & visual upgrades: separate **SFX and Music volume sliders**, **2 new music tracks**, plus new animations and sound effects
* Fixes & polish: removed empty effect passages, fixed the **Save Slot turn counter**, corrected typos, restored the missing GIF in **Food Surplus**, and fixed a bug where multiple tribes could trigger raid/trade events on the same turn
π¦ **Core Systems & Progression**
* Added the **Inventory system**
* Added the **Artifact system**
* Added the **Crafting system**
* Added **Power Limit**
* Added **Max Inventory Size** (will be tweaked further)
π§° **Items, Artifacts & Crafting**
* Added **20 new items**
* Added the **Strange Stone artifact**
* Added the ability to **choose crafting categories**
* Renamed **Bone Awl** to **Stitching Needle**
π **Events & Quest Content**
* Added **The Day After** major event
* Added **Heart To Heart** major event (requires completion of the **Valued Item** quest)
* Added **Scouting Mission** major event (requires **Outcast**)
* Added **Eyes in the Daylight** major event (requires **Outcast + failed/succeeded brother quest**)
* Added **Eyes in the Dark** minor event (requires **Outcast + failed/succeeded brother quest**)
* Added the beginning of the **Payback quest**
π΅ **UI / UX, Audio & Visuals**
* Added separate **SFX and Music volume sliders**
* Improved the **Inventory, Artifact, and Crafting UI**
* Added **2 new music tracks**
* Added new **animations**
* Added new **sound effects**
π **Fixes & Maintenance**
* Removed empty effect passages for events that donβt use them
* Fixed **Save Slot turn counter**
* Fixed various typos
* Fixed missing GIF in the **Food Surplus** event
* Fixed a bug where **multiple tribes could trigger raid/trade events on the same turn**
π v0.1.1
β¨ Highlights
- Major UI overhaul so critical info is visible at a glance. Report screen is now a table.
- NPC tribe world sim is live. Tribes take End Turn season actions, can raid each other, and can be wiped out.
- Big economy rebalance. Population food upkeep reduced. Stewardship can cut upkeep. Pop growth improved.
- "Food Surplus!" reworked. Now requires 50x population food and has a 20 turn cooldown.
- New content drop. New quests Moving Mountain and Wilding. New NPC The Wildling. New major event Female Love.
π Full Changelog
β Gameplay and Balance
- [ECON] Reduced population food upkeep from 3.5 to 2 per pop.
- [ECON] Stewardship can now decrease food upkeep up to 25 percent.
- [ECON] Modified PopGrowth calculation. Natural growth should be faster.
- [EVENT and BALANCE] "Food Surplus!" now only fires if you have food equal to 50x your population. Cooldown is now 20 turns.
- [BALANCE] Adjusted many difficulty check values in a general rebalance pass.
- [BALANCE] Additional balance work across multiple systems.
π World Simulation and NPC Tribe AI
- [WORLD and AI] NPC tribes now take independent End Turn season actions such as hunt, fortify, trade route, ritual, migrate, or raid rival.
- [WORLD and AI] Tribe action selection is weighted by temperament and current mood for more consistent behavior.
- [WORLD and AI] NPC tribes can raid each other. Success is based on military strength plus a small randomness roll.
- [WORLD and AI] Inter tribe raids are now impactful. Successful raids steal meaningful population, minimum 1 up to around 25 percent of defender pop, mitigated by fortification, plus resources.
- [WORLD and AI] Tribes can now be destroyed by other tribes. Population can drop to 0.
- [WORLD and AI] Fortification now provides real defensive value. Boosts raid defense, reduces raid losses, increases resource storage capacity.
- [WORLD and AI] Added AI growth limiters to prevent runaway tribes. Includes upkeep drain, storage caps with spoilage and decay, and carrying capacity pressure at high population.
- [WORLD and UI] Added End Turn world activity event "Distant Rumors" to show outcomes and NPC stat changes.
π Quests, Events and Writing
- [WRITING] Rewrote Raiding and Trade events to be more flavorful and make the protagonist feel more superpowered.
- [QUEST] Rewrote Hidden Tribe major event.
- [QUEST] Rewrote Outcast Brother quest.
- [QUEST] Rewrote Party raid event chain.
- [WRITING] Added around 10k plus new words across older quests and events.
- [QUEST and BALANCE] Short godlings can no longer intimidate the hunters in the brother quest.
- [ONBOARDING] Added a tutorial after the intro section.
- [EVENT] Added "Spoiled food" effect and event.
- [EVENT] Added "Lack of Materials" effect and event.
- [EVENT] Added "Full bellies" erotic event.
- [MAJOR EVENT] Added "Female Love" major erotic event.
- [EVENT] Added "The Rains Warmth" normal erotic event.
π New Content
- [QUEST] Added "The Moving Mountain" quest. Chance to fire when using Scout Wilds.
- [QUEST] Added Wilding quest.
- [NPC] Added new NPC The Wildling.
π₯ UI and UX
- [UI] Report screen is now a table for improved readability.
- [UI] Complete interface overhaul to keep necessary information visible at a glance.
- [UI] Added tooltips to season plans.
- [UI] Added option to automate season plans.
- [UI and QUEST] Fixed Track quest functionality.
π Season Plans and Progression
- [SEASON PLAN] Added an expensive season plan that increases available action points for a number of turns.
π§ Audio, Art and Presentation
- [AUDIO] Added clicking sound effects.
- [VISUALS] Added more image variation for party raids.
- [FONTS] Added Merryweather and Cynzel to Tribal Era passages for readability.
π Fixes and Maintenance
- [BUGFIX] Fixed prep modifier being wrongly applied during raid.
- [MAINT] General maintenance work in the JavaScript mines.
v0.1
Initial Release

