ongoing
CYOAfantasyreal-pornRPGai-graphicsmale-dominationmale-protagonisttext-basedturn-based-strategy
The First Gods is a dark fantasy strategy/RPG set in an ancient, brutal world.
You play as a mysterious godlike being, guiding a fragile tribe through survival, belief, and conflict as it grows toward becoming a civilization.
You play as a mysterious godlike being, guiding a fragile tribe through survival, belief, and conflict as it grows toward becoming a civilization.
Updated on July 4th 2026, what's new in version 0.1.7.1?
Version 0.1.7 is a major systems update that greatly expands player progression with Traits, Flaws, and Secondary Aspects while introducing Tribe Traditions, new camp management features, and the Personal Combat Framework. The update also improves Stewardship, adds new interactions, items, and events, refreshes several visuals, reduces the game's file size, and includes a wide range of bug fixes and quality of life improvements.
# π Version 0.1.7 - Traits, Flaws, Cannibals
## Highlights
- Major player progression update: added Player Traits, Player Flaws, Secondary Aspects, and new ways to shape both your vessel and long-term build.
- Traditions expansion: added Tribe Traditions, a large batch of Tradition Events, and new ways for tribe traits and traditions to interact with opinions, spawning, and dynamic content.
- Camp and follower systems expanded: added new camp positions like Guard and Concubine, prisoner escape and upkeep systems, more camp follower events, and the new Enlighten interaction.
- Combat and raid framework growth: added the Personal Combat Framework, expanded raid leader options, and unified AI target plans with AI season plans.
- Visual and intro overhaul: reworked the intro, added new artwork to several major events, and fixed long-standing presentation issues.
- Balance, polish, and system depth: improved stewardship usefulness, added more detailed tooltips, reduced file size significantly, and fixed several bugs.
## βοΈ Full changelog
### Player Progression, Traits & Aspects
- [SYSTEM/PLAYER] Added Player Traits.
- [SYSTEM/PLAYER] Added Player Flaws.
- [SYSTEM/ASPECTS] Added Secondary Aspects.
- [PATREON TIER 2+] Added an upgraded variant of the Strange Stone relic that decreases the debuff to your main aspect from having secondary aspects.
- [PATREON TIER 2+] Added a small quest that hints at how to upgrade the relic.
- [PATREON TIER 4+] Added Forgotten Traits.
- [PATREON TIER 4+] Added the Perfect Vessel option for vessel creation.
### Tribes, Traditions & World Reactions
- [SYSTEM/TRIBES] Added secondary traits to tribes.
- [SYSTEM/TRIBES] Added 5 new secondary traits.
- [SYSTEM/TRADITIONS] Added Tribe Traditions.
- [EVENT/TRADITIONS] Added a large number of Tradition Events.
- [EVENT/TRADITIONS] Added some events and dynamic quests tied to traditions.
- [BALANCE/TRADITIONS] Certain tribe traits now affect starting opinion based on your traditions.
- [BALANCE/TRADITIONS] Voices of Authority now affects the likelihood of gender spawning.
### Camp Followers, Prisoners & Positions
- [INTERACTION/FOLLOWERS] Added the Enlighten interaction for camp followers.
- [SYSTEM/PRISONERS] Added prisoner food upkeep and prisoner rations.
- [SYSTEM/PRISONERS] Added prisoner escape chance.
- [SYSTEM/CAMP] Added the Guard camp position.
- [SYSTEM/CAMP] Added the Concubine camp position.
- [BALANCE/CAMP] Nerfed Camp Warden slightly.
- [EVENT/CAMP] Added 2 small major events tied to camp followers and camp positions.
- [EVENT/CAMP] Added some camp follower events.
- [RAID/FOLLOWERS] Camp followers can now be raid leaders regardless of gender, with certain caveats.
### Combat, Raids & AI
- [SYSTEM/COMBAT] Added the Personal Combat Framework.
- [AI/SYSTEM] Merged AI player target plans with AI season plans. The two systems are now completely unified.
### Stewardship, Economy & Items
- [ITEM] Added the Firm Rope item.
- [TRADE] You can now trade your people as food with Flesh-Eater tribes.
- [BALANCE/STEWARDSHIP] Gave a strong buff to Stewardship food upkeep reduction, making it more viable.
- [BALANCE/STEWARDSHIP] Stewardship now reduces assignment resource upkeep.
- [BALANCE/STEWARDSHIP] Stewardship now reduces camp follower and prisoner food upkeep.
- [EVENT] Added the small Scattered Stores major event.
### Sex Framework & Preferences
- [SEX FRAMEWORK] Added a new special action for the Dominant preference.
- [SEX FRAMEWORK] Added a new preference to the sex framework.
### Visuals, Art & Presentation
- [VISUALS] Reworked the intro.
- [VISUALS] The Female Love major event got new artwork.
- [VISUALS] The Hidden Tribe major event got new artwork.
- [VISUALS] The Visit event got new artwork.
- [UI/TOOLTIPS] Added more detailed tooltips to Stability and Zeal.
- [OPTIMIZATION] Tweaked files to reduce the overall file size by around 100 MB.
- [BUGFIX/UI] Fixed the issue that was forcing story/event passages upward instead of keeping them centered.
### Fixes & Maintenance
- [BUGFIX/UI] Fixed the Help cursor defaulting to the native PC cursor instead of using the custom one.
- [BUGFIX/QUEST] Fixed a bug where the Moving Mountain quest and the Brother Save quest could be assigned to unreachable tiles.
- [BUGFIX/QUEST] Fixed a bug with Moving Hill quests.
- [BUGFIX/CAMP] Fixed a bug where removing a story NPC from camp while they were assigned to a camp position would leave that position permanently occupied.
π Version 0.1.6.1 - New Faces π
This update delivers a massive expansion to the game's world simulation, character systems, and camp management. Dynamic NPCs now play a much larger role in the world, raids have been overhauled, and a variety of new progression systems have been introduced. Alongside these additions, existing content has received a major visual refresh and several quality of life improvements.
β¨ Highlights
πΉ Added the Aspect System
πΉ Added Rituals, including 10 unique rituals
πΉ Added dynamic camp NPCs with new interactions
πΉ Added Character Age, Character Traits, and Physical Traits
πΉ Added Camp Positions and the Prisoner System
πΉ Added Tribe Leaders
πΉ Added passive resource generation
πΉ Added the World Gen Menu
πΉ Added Advanced World Shaping options for Tier 4+ worlds
πΉ Added the Long March migration option
βοΈ Raids and NPC Improvements
πΉ Dynamic NPCs can now die while leading a losing raid
πΉ Non-player raid leaders can now be injured during raids
πΉ Enemy forces now have NPC leaders during raids
πΉ Reworked enemy raid mechanics so leader stats affect enemy lanes
πΉ Enemy command points are now based on the enemy leader's Leadership instead of being effectively unlimited
π¨ Visuals and User Interface
πΉ Added Foreigner portraits
πΉ Replaced old artwork in all current Outcast and Helona scenes
πΉ Added Custom Cursor options
πΉ Added Legacy Art options
πΉ Updated intro artwork with new illustrations
πΉ Improved Story passage visuals for quests, events, and related content
π οΈ Fixes
πΉ Fixed a visual issue where the Talk screen return button was not visible on smaller resolutions
πΉ Fixed a bug that required double-clicking when choosing powers
This update lays the groundwork for a more dynamic world, deeper character progression, and richer interactions throughout your tribe and beyond.
π Version 0.1.5.1 - Trading Season
π Highlights
π€ Major Federation and diplomacy expansion
- Diplomacy has been renamed to Federation
- Added Federation reforms, events, diplomatic interactions, aid mechanics, and federation renaming
π¦ Trade and item progression overhaul
- Trading system completely reworked
- Added Item Rarity and Item Recipes
- Many starting recipes removed and must now be acquired
- Raids and infiltration offer new ways to steal items, recipes, and opportunities
π Dynamic quest and tribe growth
- Added Knowledge Share interaction
- Added dynamic quest timers
- Several new dynamic and Federation quests added
- Added the 4th tribe
βοΈ Raid and balance improvements
- Added Momentum to raids
- Improved rewards, pacing, and visual effects
- Easier early game raid balance
- Federation allies can assist in defensive battles
πΏ Worldgen and survival updates
- Added Tile Features
- Adjusted terrain and resource generation
- Buffed passive food and beneficial seasons
- Harsh seasons are now more dangerous
π¨ UI and polish
- New map, camp, and action point visuals
- Improved tooltips and readability
- Better Tribe and NPC list presentation
- Numerous fixes and quality of life improvements
π οΈ Full Changelog
π€ Federation, Diplomacy & Tribe Interactions
- Diplomacy renamed to Federation
- Added Federation System
- Added Visit interaction
- Added Non-Aggression Pact interaction
- Added Federation events
- Added Federation reforms with 3 levels and 7 possible reforms
- Added Plea for Aid Federation event
- Added Weak Link Federation event
- Added Good Relations Federation event
- Added Peace Oath major tribe event
- Added Defense Aid mini-event during defensive raids
- Added Diplomatic submenu to Tribe Info screen
- Added federation renaming
- Adjusted Head of the Federation balance
- Rebalanced reform tiers
- Great Binding reform now contributes toward Dominate the Region quest
- Added Trade interaction for the Machi Tribe
π¦ Trade, Items & Recipes
- Reworked trading system
- Added Item Rarity
- Added Item Recipes
- Many starting recipes must now be discovered
- Limited trades to one successful interaction per tribe per turn
- Fixed repeated trade offer bug
π Dynamic Quests, Knowledge & Infiltration
- Added Knowledge Share interaction
- Added quest timers for dynamic quests
- Added Abandoned Supplies dynamic quest
- Added A Small Tribe dynamic quest
- Added repeatable Federation quest The Raid
- Added Federation quest Guard the Deal
- Infiltration can now reveal quests and steal recipes/items
π World, Tribes & Generation
- Added Tile Features
- Added the 4th tribe
- Improved world generation logic
- Improved resource generation distribution
- Fixed AI tribes spawning too close to the player
- Updated spawn logic
- Merged Fearful and Cowardly temperaments
βοΈ Raids, Warfare & Balance
- Fixed raid chance display issue
- Increased grace periods for certain major events
- Increased cooldown between trade and raids
- Easier early-game raids
- Reduced population losses from failed raids
- Raids can now steal recipes and traded items
- Added raid visual effects
- Added Momentum system
- Fixed AI warband loss calculations
- Improved Ordered Withdrawal
- Raids can now reward Goods, Resources, and Food
- Increased raid loot rewards
- Buffed Tribute action
πΏ Food, Seasons & Plans
- Buffed passive food generation
- Made Starving Winters and Scorching Summers more dangerous
- Buffed Conceal Camp plan
- Increased Endurance bonuses for Gather Resources
- Fixed resource depletion bug
- Nostalgia event chain now grants +1 Power Limit at Tier 2+
- Increased benefits from positive seasons
π¨ Map, UI & Presentation
- Added map and migration tooltips
- Improved requirement visibility for Force Migration and Tribute
- Added new camp icons
- Added new map illustration
- Added new action point icons
- Improved season tooltip readability
- Expanded hub area tooltip information
- Added tribe information to migration survey screens
- Split Shift into Shift Left and Shift Right
- Redesigned Tribe and NPC lists
- Added AI mood and temperament controls in Tier 4 Sandbox
- Fixed CSS background image issues
β¨ Lots of balance tweaks, quality of life improvements, UI upgrades, and bug fixes throughout the game.
Version 0.1.4 β Raiding Season
π₯ **Highlights**
βοΈ **Major raid overhaul**
* Added the new Raid System
* Replaced the old raid defense flow
* Expanded raid gameplay with NPC raid leaders, hostile actions, and follow-up fixes
πΎ **Food, seasons, and strategy expansion**
* Added the Food Generation overhaul
* Introduced Seasons and Season Types
* Reworked season plans and categories
* Fixed multiple season-related issues
π€ **AI and tribe interaction growth**
* Added the Tribute major event
* Expanded inter-AI interactions
* Introduced hostile actions like Tribute and Force Migration
π **New progression tools**
* Added Mend Wounds power
* Updated older quests to react to it
* Added the first Level Up event
π§© **UI and readability improvements**
* Improved crafting presentation
* Updated Report and Event screens
* Split Distant Rumours into its own screen
* General readability and compatibility upgrades
π οΈ **Fixes and polish**
* Fixed Tribute
* Fixed defensive raid screen bug
* Fixed season timing issues
* Fixed visual bugs and improved stability
π **Full changelog**
βοΈ **Raiding, AI and Conflict Systems**
* [RAID/SYSTEM] Added the new Raid System
* [RAID/SYSTEM] Replaced the old Raid Defense System
* [RAID/NPC] Added NPC raid leaders
* [AI/EVENT] Added Tribute major event
* [AI] Added new inter-AI interactions
* [AI/HOSTILE ACTIONS] Added Tribute and Force Migration
* [HOSTILE ACTIONS] Re-added Infiltrate Camp (requires Ghost Walk)
* [AI/BALANCE] Removed Supremacist temperament from normal AI pool
* [RAID/BALANCE] Added 12 turn grace period before raids
* [RAID/BUGFIX] Fixed incorrect raid chance display
* [BUGFIX/AI] Fixed Tribute
* [BUGFIX/RAID] Fixed defensive raid screen issue
πΎ **Food, Seasons and Plans**
* [FOOD/SYSTEM] Added Food Generation overhaul
* [SEASONS/SYSTEM] Added Seasons and Season Types
* [SEASON PLANS] Updated plans for new raid framework
* [SEASON PLANS] Added new plans
* [SEASON PLANS/UI] Reworked plan categories
* [BUGFIX/SEASON PLANS] Fixed plan cost issues
* [BUGFIX/SEASONS] Fixed early Season Change trigger
* [BALANCE] Buffed Train the Hunters
* [BALANCE] Buffed Gather Resources from 10-20 to 18-30
* [TIER 4+] Added new Season and Conditions controls
β¨ **Powers, Progression and Quests**
* [POWER] Added Mend Wounds
* [QUEST] Updated quests to react to Mend Wounds
* [PROGRESSION] Added Level Up event (20 stats, +1 Power Limit)
* [BALANCE] Reduced Echoes level-up requirement
π§© **UI and Presentation**
* [UI/CRAFTING] Improved crafting menu
* [UI/CRAFTING] Added item image showcase
* [UI/CSS] Updated Report and Event screens
* [UI/EVENTS] Split Distant Rumours into separate screen
* [UI/TEXT] Boldened Tribute and Force Migration text
* [UI] Updated Tribes Info screen for future use
* [BUGFIX/UI] Fixed hidden quest questions
* [VISUALS] Fixed visual bugs
* [UI/COMPATIBILITY] Improved resolution support
π οΈ **Fixes and Maintenance**
* [BUGFIX] Fixed Help section infinite loop
Version 0.1.3 - Skulls, Wildlings, and Strange Rewards
HIGHLIGHTS
- Major UI and menu overhaul across Talk screen, Inventory UI, crafting categories, quest item support, and many QoL improvements π§
- Resource pressure system rebalanced with clearer wealth scaling, population scaling, off-map recovery, and post-migration grace window βοΈ
- New quest content including Missing Scouts, Cave Tribe, Corrupt Tree, and Wildling Camp Introduction πΊοΈ
- New artifact Corrupt Skull with 2 phases and upgrade event π
- Strange Stone expanded with new active events
- New NSFW event tied to Machi Sap consumption π₯
- Additional Wildling events including a repeatable NSFW encounter
- Many visual fixes, UI improvements, and new audio track π§
FULL CHANGELOG
Core Systems, Balance and Progression
- Rich tiles now require 6 pressure before depletion
- Middling tiles require 4 pressure
- Poor tiles require 2 pressure
- Hunt Game now adds 2 game pressure
- Forage and Preserve now adds 1 pressure, increased with larger populations
- Resource depletion unified across resource-focused plans
- Off-player tiles now gradually recover pressure
- Added 1 turn post-migration grace window for depletion events
- Reduced population scaling cap from 2.75x to 2.1x
- Full population scaling now applies only to food, resources, and goods
- Stability and Zeal scaling reduced and capped at 1.3x
- Other yield types no longer gain extra population scaling
- Dynamic naming system for stats improved
UI and Visual Improvements
- Large UI overhaul across multiple menus
- Many quality of life improvements added
- Talk screen redesigned
- Inventory UI redesigned
- Quest Item category added to Inventory and Crafting screens
- Crafting category buttons visually improved
- Quest availability alert added to Talk interactions
- Clear visual indicators added for NSFW events
- Fixed numerous visual issues
- Fixed text spacing errors
- Fixed Sandbox menu text wrapping on higher tiers
- Wildling quest visuals now match other quest presentation
Quests and Events
- Added Missing Scouts quest
- Added Cave Tribe quest
- Added Corrupt Tree quest
- Added Wildling Camp Introduction quest
- Added new events related to Strange Stone artifact
- Added NSFW event linked to Machi Sap
- Added new major Wildling event
- Added repeatable NSFW Wildling event
Artifacts and Items
- Added Machi Sap item
- Added Outcast Idol item
- Added Corrupt Skull artifact
- Added 2 progression phases for Corrupt Skull
- Added Corrupt Skull related events
- Added Corrupt Skull Phase 2 upgrade event
Audio
- Added new music track π΅
**Version 0.1.2.1 β Outcasts and Oddities**
πΉ **Highlights**
* Major progression update: the **Inventory**, **Artifact**, and **Crafting** systems are now implemented, along with the new **Power Limit system** and **Max Inventory Size**
* New content drop: **20 new items**, the **Strange Stone artifact**, and the beginning of the **Payback quest**
* New events added: **The Day After**, **Heart To Heart**, **Scouting Mission**, **Eyes in the Daylight**, and **Eyes in the Dark**
* Crafting & UI improvements: crafting categories can now be selected, the **Inventory / Artifact / Crafting UI** has been improved, and **Bone Awl** has been renamed to **Stitching Needle**
* Audio & visual upgrades: separate **SFX and Music volume sliders**, **2 new music tracks**, plus new animations and sound effects
* Fixes & polish: removed empty effect passages, fixed the **Save Slot turn counter**, corrected typos, restored the missing GIF in **Food Surplus**, and fixed a bug where multiple tribes could trigger raid/trade events on the same turn
π¦ **Core Systems & Progression**
* Added the **Inventory system**
* Added the **Artifact system**
* Added the **Crafting system**
* Added **Power Limit**
* Added **Max Inventory Size** (will be tweaked further)
π§° **Items, Artifacts & Crafting**
* Added **20 new items**
* Added the **Strange Stone artifact**
* Added the ability to **choose crafting categories**
* Renamed **Bone Awl** to **Stitching Needle**
π **Events & Quest Content**
* Added **The Day After** major event
* Added **Heart To Heart** major event (requires completion of the **Valued Item** quest)
* Added **Scouting Mission** major event (requires **Outcast**)
* Added **Eyes in the Daylight** major event (requires **Outcast + failed/succeeded brother quest**)
* Added **Eyes in the Dark** minor event (requires **Outcast + failed/succeeded brother quest**)
* Added the beginning of the **Payback quest**
π΅ **UI / UX, Audio & Visuals**
* Added separate **SFX and Music volume sliders**
* Improved the **Inventory, Artifact, and Crafting UI**
* Added **2 new music tracks**
* Added new **animations**
* Added new **sound effects**
π **Fixes & Maintenance**
* Removed empty effect passages for events that donβt use them
* Fixed **Save Slot turn counter**
* Fixed various typos
* Fixed missing GIF in the **Food Surplus** event
* Fixed a bug where **multiple tribes could trigger raid/trade events on the same turn**
π v0.1.1
β¨ Highlights
- Major UI overhaul so critical info is visible at a glance. Report screen is now a table.
- NPC tribe world sim is live. Tribes take End Turn season actions, can raid each other, and can be wiped out.
- Big economy rebalance. Population food upkeep reduced. Stewardship can cut upkeep. Pop growth improved.
- "Food Surplus!" reworked. Now requires 50x population food and has a 20 turn cooldown.
- New content drop. New quests Moving Mountain and Wilding. New NPC The Wildling. New major event Female Love.
π Full Changelog
β Gameplay and Balance
- [ECON] Reduced population food upkeep from 3.5 to 2 per pop.
- [ECON] Stewardship can now decrease food upkeep up to 25 percent.
- [ECON] Modified PopGrowth calculation. Natural growth should be faster.
- [EVENT and BALANCE] "Food Surplus!" now only fires if you have food equal to 50x your population. Cooldown is now 20 turns.
- [BALANCE] Adjusted many difficulty check values in a general rebalance pass.
- [BALANCE] Additional balance work across multiple systems.
π World Simulation and NPC Tribe AI
- [WORLD and AI] NPC tribes now take independent End Turn season actions such as hunt, fortify, trade route, ritual, migrate, or raid rival.
- [WORLD and AI] Tribe action selection is weighted by temperament and current mood for more consistent behavior.
- [WORLD and AI] NPC tribes can raid each other. Success is based on military strength plus a small randomness roll.
- [WORLD and AI] Inter tribe raids are now impactful. Successful raids steal meaningful population, minimum 1 up to around 25 percent of defender pop, mitigated by fortification, plus resources.
- [WORLD and AI] Tribes can now be destroyed by other tribes. Population can drop to 0.
- [WORLD and AI] Fortification now provides real defensive value. Boosts raid defense, reduces raid losses, increases resource storage capacity.
- [WORLD and AI] Added AI growth limiters to prevent runaway tribes. Includes upkeep drain, storage caps with spoilage and decay, and carrying capacity pressure at high population.
- [WORLD and UI] Added End Turn world activity event "Distant Rumors" to show outcomes and NPC stat changes.
π Quests, Events and Writing
- [WRITING] Rewrote Raiding and Trade events to be more flavorful and make the protagonist feel more superpowered.
- [QUEST] Rewrote Hidden Tribe major event.
- [QUEST] Rewrote Outcast Brother quest.
- [QUEST] Rewrote Party raid event chain.
- [WRITING] Added around 10k plus new words across older quests and events.
- [QUEST and BALANCE] Short godlings can no longer intimidate the hunters in the brother quest.
- [ONBOARDING] Added a tutorial after the intro section.
- [EVENT] Added "Spoiled food" effect and event.
- [EVENT] Added "Lack of Materials" effect and event.
- [EVENT] Added "Full bellies" erotic event.
- [MAJOR EVENT] Added "Female Love" major erotic event.
- [EVENT] Added "The Rains Warmth" normal erotic event.
π New Content
- [QUEST] Added "The Moving Mountain" quest. Chance to fire when using Scout Wilds.
- [QUEST] Added Wilding quest.
- [NPC] Added new NPC The Wildling.
π₯ UI and UX
- [UI] Report screen is now a table for improved readability.
- [UI] Complete interface overhaul to keep necessary information visible at a glance.
- [UI] Added tooltips to season plans.
- [UI] Added option to automate season plans.
- [UI and QUEST] Fixed Track quest functionality.
π Season Plans and Progression
- [SEASON PLAN] Added an expensive season plan that increases available action points for a number of turns.
π§ Audio, Art and Presentation
- [AUDIO] Added clicking sound effects.
- [VISUALS] Added more image variation for party raids.
- [FONTS] Added Merryweather and Cynzel to Tribal Era passages for readability.
π Fixes and Maintenance
- [BUGFIX] Fixed prep modifier being wrongly applied during raid.
- [MAINT] General maintenance work in the JavaScript mines.
v0.1
Initial Release

