The First Gods

Lead your fragile tribe towards safety and prosperity.
Featured Game cover version 0.1.1
Developed by: Kaspeli Productions
OTHER
The First Gods is a dark fantasy strategy/RPG set in an ancient, brutal world.
You play as a mysterious godlike being, guiding a fragile tribe through survival, belief, and conflict as it grows toward becoming a civilization.
What's new in version 0.1.1?
✨ Highlights - Major UI overhaul so critical info is visible at a glance. Report screen is now a table. - NPC tribe world sim is live. Tribes take End Turn season actions, can raid each other, and can be wiped out. - Big economy rebalance. Population food upkeep reduced. Stewardship can cut upkeep. Pop growth improved. - "Food Surplus!" reworked. Now requires 50x population food and has a 20 turn cooldown. - New content drop. New quests Moving Mountain and Wilding. New NPC The Wildling. New major event Female Love. πŸ“œ Full Changelog βš– Gameplay and Balance - [ECON] Reduced population food upkeep from 3.5 to 2 per pop. - [ECON] Stewardship can now decrease food upkeep up to 25 percent. - [ECON] Modified PopGrowth calculation. Natural growth should be faster. - [EVENT and BALANCE] "Food Surplus!" now only fires if you have food equal to 50x your population. Cooldown is now 20 turns. - [BALANCE] Adjusted many difficulty check values in a general rebalance pass. - [BALANCE] Additional balance work across multiple systems. 🌍 World Simulation and NPC Tribe AI - [WORLD and AI] NPC tribes now take independent End Turn season actions such as hunt, fortify, trade route, ritual, migrate, or raid rival. - [WORLD and AI] Tribe action selection is weighted by temperament and current mood for more consistent behavior. - [WORLD and AI] NPC tribes can raid each other. Success is based on military strength plus a small randomness roll. - [WORLD and AI] Inter tribe raids are now impactful. Successful raids steal meaningful population, minimum 1 up to around 25 percent of defender pop, mitigated by fortification, plus resources. - [WORLD and AI] Tribes can now be destroyed by other tribes. Population can drop to 0. - [WORLD and AI] Fortification now provides real defensive value. Boosts raid defense, reduces raid losses, increases resource storage capacity. - [WORLD and AI] Added AI growth limiters to prevent runaway tribes. Includes upkeep drain, storage caps with spoilage and decay, and carrying capacity pressure at high population. - [WORLD and UI] Added End Turn world activity event "Distant Rumors" to show outcomes and NPC stat changes. πŸ–‹ Quests, Events and Writing - [WRITING] Rewrote Raiding and Trade events to be more flavorful and make the protagonist feel more superpowered. - [QUEST] Rewrote Hidden Tribe major event. - [QUEST] Rewrote Outcast Brother quest. - [QUEST] Rewrote Party raid event chain. - [WRITING] Added around 10k plus new words across older quests and events. - [QUEST and BALANCE] Short godlings can no longer intimidate the hunters in the brother quest. - [ONBOARDING] Added a tutorial after the intro section. - [EVENT] Added "Spoiled food" effect and event. - [EVENT] Added "Lack of Materials" effect and event. - [EVENT] Added "Full bellies" erotic event. - [MAJOR EVENT] Added "Female Love" major erotic event. - [EVENT] Added "The Rains Warmth" normal erotic event. πŸ†• New Content - [QUEST] Added "The Moving Mountain" quest. Chance to fire when using Scout Wilds. - [QUEST] Added Wilding quest. - [NPC] Added new NPC The Wildling. πŸ–₯ UI and UX - [UI] Report screen is now a table for improved readability. - [UI] Complete interface overhaul to keep necessary information visible at a glance. - [UI] Added tooltips to season plans. - [UI] Added option to automate season plans. - [UI and QUEST] Fixed Track quest functionality. πŸ“ˆ Season Plans and Progression - [SEASON PLAN] Added an expensive season plan that increases available action points for a number of turns. 🎧 Audio, Art and Presentation - [AUDIO] Added clicking sound effects. - [VISUALS] Added more image variation for party raids. - [FONTS] Added Merryweather and Cynzel to Tribal Era passages for readability. πŸ›  Fixes and Maintenance - [BUGFIX] Fixed prep modifier being wrongly applied during raid. - [MAINT] General maintenance work in the JavaScript mines.
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