Mercanoid - a HTML-based fantasy RPG for adults, by Pyksies.
What's new in version 1.0.8?
1.0.8
- Fixed some badly initialized variables.
- The Breaching Jacket's fire resistance wasn't actually applying properly unless you took it off and on again. D'oh. Fixed!
- Fixed an order of operations goof with calculating Enemy Armour.
- Using 'Core Push' during the tutorial fight would throw you into the normal combat loop, causing a lot of potential issues and softlocks. Now, it keeps you on the tutorial loop.
- The Product Testing room in which you find Jii'Kii did not update its description after rescuing her until you left and re-entered. Fixed.
- Bullet Rain's flow cost was incorrectly stated.
- Leathegg was increasing Agility, not reducing it.
- Turns out the Stat Updater function wasn't getting called during combat, making temporary buffs super strong by virtue of them not wearing off.
- Affectionate shopkeepers would buy things for less, not more. Fixed!
- The required Handiwork skill of the 'Core Booster' mod for the Zipper Arm Cannon was incorrect.
- Fixed a Mats requirement mismatch in 'Core Booster' for the Zipper Arm Cannon.
1.0.8
- Fixed some badly initialized variables.
- The Breaching Jacket's fire resistance wasn't actually applying properly unless you took it off and on again. D'oh. Fixed!
- Fixed an order of operations goof with calculating Enemy Armour.
- Using 'Core Push' during the tutorial fight would throw you into the normal combat loop, causing a lot of potential issues and softlocks. Now, it keeps you on the tutorial loop.
- The Product Testing room in which you find Jii'Kii did not update its description after rescuing her until you left and re-entered. Fixed.
- Bullet Rain's flow cost was incorrectly stated.
- Leathegg was increasing Agility, not reducing it.
- Turns out the Stat Updater function wasn't getting called during combat, making temporary buffs super strong by virtue of them not wearing off.
- Affectionate shopkeepers would buy things for less, not more. Fixed!
- The required Handiwork skill of the 'Core Booster' mod for the Zipper Arm Cannon was incorrect.
- Fixed a Mats requirement mismatch in 'Core Booster' for the Zipper Arm Cannon.
1.0.7
- Fixed some typos in Codex sections.
- Fixed a major item bug that was overwriting swapped items stack totals.
- Fixed a bug that was causing Bleed to not reset between fights, also causing stacks to get absurdly high. Those who'll miss the big numbers should be aware that this bug worked both ways, on Enemies AND Players!
- Fixed Summon Drones AGAIN, now it correctly deals 15 damage instead of *healing* the enemy by 15.
KNOWN ISSUES
- When scrapping items, report may be empty. Scrapping removes the stack, but does not delete the item. Moving the item left/right seems to fix this. Cause unknown!
1.0.6
- The 'Trapmaw' scene wouldn't unlock if you bypassed it via Lift or Handiwork. If your save has already dealt with this Trap Monster, stepping on the safe tile created by this Skill Check will now unlock the scene.
- Various typoes fixed.
- Various dialogue colour mixups fixed.
- Slight adjustment of the Splash Page - linebreak between Load Game and Fullscreen buttons.
- Hopefully fixed a bug regarding having negative of certain Junk items.
- Fixed a broken strikethrough tag in the Neutral Ending.
- MAJOR accuracy bugs fixed.
- Bleed and Poison's caps weren't functioning, for Player and for Enemy. Fixed.
- The Surprise Move 'Summon Drones' was incorrectly dealing its damage, and wasn't functioning as a Free Action. Fixed.
1.0.5
- Added a Fullscreen toggle button for the Newgrounds release.
- Fixed some typos and an errant placeholder.
1.0.4 - Minor fixes, removal of an accidental placeholder.
- Restoration of the accidentally-dummied-out special attack, Homing Blast.
- Inventory bug with Consumables when used in certain slots.
- Smartlink Integration mod for the Arm Cannon caused Mats to become overwritten by Tek.
1.0.3 - Minor fixes and typo corrections.
- It was possible to escape the 'trap' style bad-end encounters by simply moving with the arrows. This would cause Mio's class to break, along with being unintended behaviour in the first place.
- Adjusted the descriptions of one NPC (Isolde) to match dialogue. (Clone belly buttons!)
1.0.2 - A few minor fixes, including:
- broken <div> in Beezlebuu's Examine window
- Incorrect dialogue colours in two conversations with NPCs
- Missing line break in Torch Kanabo's weaponskill list
- Added in a failsafe for the main quest's 4th stage not updating properly if people are too fast with skipping through pages!
1.0.1 - Fixed a major bug in the EXP window that prevented levelling up.
1.0.0
Initial Release