Blue Swallow is a visual novel HTML game for adults, written by Blue Swallow.
What's new in version 0.9.1.1?
v0.9.1.1
It's been a lot of writing over the past couple weeks. One of the most difficult aspects of approaching this release has been where to draw a line in the sand. There's a TON of content between the approach, waiting, event and outro, so it certainly needs to be split into a couple releases. So as I've written, I've been trying to find the most natural place to put a release break. As I mentioned the last progress report, the structure for the Big Event has evolved into the following:
The nights up to the event, whether or not Claire reported in and whether or not she's working it. Which means there's a couple small bifurcations and one larger one: Does she try to get herself picked if she wasn't selected beforehand.
This is then split up into the three sub-paths: is she a working girl? bargirl? dancer?
Then there's the day 'of' the Big Event with an EROS check-in and plan of action (if she reported in to them first). If she's not working the Big Event, she can make a choice of how she wants to approach being an agent in the field on that evening.
The night of the Big Event. Either as an agent in the field operating on the outside, included in the Event and operating on the inside, OR blissfully unawares of EROS' desires and potentially just working a night at the club or at the event without contact with the agency. <-- Heading into this portion is where it seems to be the most natural break between 0.9.2 and 0.9.3.
Wrapping up the Big Event. Checking in with EROS or not, confirming results and next steps.
Meanwhile (when my brain needed breaks), I've gone through probably 15,000 or so lines of code and added in missing speech bubbles. That's over half of the existing Club portions and will likely be hitting some more stretches. Soon there won't be any missing sections! I hope this cleans up the play and makes it more interesting on the eyes, easier to read and comprehend.
AND There was one bargirl event that hadn't been added to working at the Club that I'm in process of including.
On the art end of things: we've finished up the last of the new outfits for the au pair arc. It's a sexy little 'roleplay-ey' kind of thing for Claire's wardrobe. A hint of Mary Poppins and whatnot.
All the pixel art for her clothing has been updated to include the new cupsize, HD art to round out in the next month or so.
I've also gone back to the contractor that has been working on Claire's mom and we're going to get her headshots in the game as soon as the work is done. Lots of variations, depending on how Claire looks.
Long story short: probably a couple more days on 0.9.2, which currently has 3 new sex scenes (multiple variations within) and the test run of the Personalities! Because of the latter, new games will be necessary, so I'm going to try and run through and update all the Quick Save Claire's for 'easy access'.
v0.9.1.1
It's been a lot of writing over the past couple weeks. One of the most difficult aspects of approaching this release has been where to draw a line in the sand. There's a TON of content between the approach, waiting, event and outro, so it certainly needs to be split into a couple releases. So as I've written, I've been trying to find the most natural place to put a release break. As I mentioned the last progress report, the structure for the Big Event has evolved into the following:
The nights up to the event, whether or not Claire reported in and whether or not she's working it. Which means there's a couple small bifurcations and one larger one: Does she try to get herself picked if she wasn't selected beforehand.
This is then split up into the three sub-paths: is she a working girl? bargirl? dancer?
Then there's the day 'of' the Big Event with an EROS check-in and plan of action (if she reported in to them first). If she's not working the Big Event, she can make a choice of how she wants to approach being an agent in the field on that evening.
The night of the Big Event. Either as an agent in the field operating on the outside, included in the Event and operating on the inside, OR blissfully unawares of EROS' desires and potentially just working a night at the club or at the event without contact with the agency. <-- Heading into this portion is where it seems to be the most natural break between 0.9.2 and 0.9.3.
Wrapping up the Big Event. Checking in with EROS or not, confirming results and next steps.
Meanwhile (when my brain needed breaks), I've gone through probably 15,000 or so lines of code and added in missing speech bubbles. That's over half of the existing Club portions and will likely be hitting some more stretches. Soon there won't be any missing sections! I hope this cleans up the play and makes it more interesting on the eyes, easier to read and comprehend.
AND There was one bargirl event that hadn't been added to working at the Club that I'm in process of including.
On the art end of things: we've finished up the last of the new outfits for the au pair arc. It's a sexy little 'roleplay-ey' kind of thing for Claire's wardrobe. A hint of Mary Poppins and whatnot.
All the pixel art for her clothing has been updated to include the new cupsize, HD art to round out in the next month or so.
I've also gone back to the contractor that has been working on Claire's mom and we're going to get her headshots in the game as soon as the work is done. Lots of variations, depending on how Claire looks.
Long story short: probably a couple more days on 0.9.2, which currently has 3 new sex scenes (multiple variations within) and the test run of the Personalities! Because of the latter, new games will be necessary, so I'm going to try and run through and update all the Quick Save Claire's for 'easy access'.
v0.8.5.0
-- The standard Prologue into the main game, full of written content.
-- The RPG open where you'll skip a lot of the youth section and end up right before the HSVs and significant other selection. You'll be making a lot of choices and see the stat reflections right away, but without the content and context.
-- The Skip-Prologue where you can take a pre-gen Claire right into the main game.
The new breast size that you all voted on has been implemented. There may be some errors with upper clothing as we work on the backlog of assets for that new chest-size.
A lot of work has been put into the new character creator option. There are now three ways to enjoy the character creation: the normal, established Prologue; the Quick-Start Claires, and our first release of our RPG-builder!
Additional HD art and passage art as always!
v0.8.2
More interludes each morning in Home Base reflecting what Claire did the previous day.
Each Club Arc has a choice for Claire to be passive or active in her investigation.
Two of the three Club Arcs are nearing the end of the first 'phase'.
Identifying features has been added to the Dossier -- and the Legendary tattoo is now reflected!
Modeling in high school is no longer an arc, but a possible additional vignette path!
New random 'bodies' for HS and College models.
The opportunity for trying out modeling in College! -- four new outfits!! (HD in future release)
85 more HD-ified assets for the doll on top of the hundreds already in-game.
A toggle to turn off the 'hometown' accessory on the doll.
'Final Form' is fully new and improved. Better responsiveness, hovering over choices to see them reflected on the doll before choosing!
Claire's measurements are now in the Dossier
MORE passage art!
Coding in significantly more speech bubbles for easier, better play
0.8.1
Claire's results in college and high school affect the graduation and commencement sequences? Drop Out? Graduate Early? Get some crazy good grades? Now there's touches, flavor and realistic endings for each of those arcs.
The Cheerleader paths for HS and College have been enhanced and expanded.
The first lesbian animation has been added to the game for those who's 'first' hookup is a lady.
New passage art.
Updated and improved 'Final Form' widget! We're improving the responsiveness where you finalize Claire's look In the character creation. This is just the v2 of further improvements. We intend for it to be better, more interesting and more flexible.